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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 // | 4 // |
5 // Echo server test program for testing sockets. | 5 // Echo server test program for testing sockets. |
6 // | 6 // |
7 // VMOptions= | 7 // VMOptions= |
8 // VMOptions=--short_socket_read | 8 // VMOptions=--short_socket_read |
9 // VMOptions=--short_socket_write | 9 // VMOptions=--short_socket_write |
10 // VMOptions=--short_socket_read --short_socket_write | 10 // VMOptions=--short_socket_read --short_socket_write |
11 | 11 |
12 #library("EchoServerTest.dart"); | 12 #library("EchoServerTest.dart"); |
13 #import("dart:io"); | 13 #import("dart:io"); |
14 #import("dart:isolate"); | 14 #import("dart:isolate"); |
15 #source("testing_server.dart"); | 15 #source("testing_server.dart"); |
16 | 16 |
17 class EchoServerTest { | 17 class EchoServerTest { |
18 | 18 |
19 static void testMain() { | 19 static void testMain() { |
20 EchoServerGame echoServerGame = new EchoServerGame.start(); | 20 EchoServerGame echoServerGame = new EchoServerGame.start(); |
21 } | 21 } |
22 } | 22 } |
23 | 23 |
24 class EchoServerGame { | 24 class EchoServerGame { |
25 | 25 |
26 static final MSGSIZE = 10; | 26 static const MSGSIZE = 10; |
27 static final MESSAGES = 100; | 27 static const MESSAGES = 100; |
28 static final FIRSTCHAR = 65; | 28 static const FIRSTCHAR = 65; |
29 | 29 |
30 EchoServerGame.start() | 30 EchoServerGame.start() |
31 : _receivePort = new ReceivePort(), | 31 : _receivePort = new ReceivePort(), |
32 _sendPort = null, | 32 _sendPort = null, |
33 _buffer = new List<int>(MSGSIZE), | 33 _buffer = new List<int>(MSGSIZE), |
34 _messages = 0 { | 34 _messages = 0 { |
35 for (int i = 0; i < MSGSIZE; i++) { | 35 for (int i = 0; i < MSGSIZE; i++) { |
36 _buffer[i] = FIRSTCHAR + i; | 36 _buffer[i] = FIRSTCHAR + i; |
37 } | 37 } |
38 _sendPort = spawnFunction(startEchoServer); | 38 _sendPort = spawnFunction(startEchoServer); |
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128 } | 128 } |
129 | 129 |
130 | 130 |
131 void startEchoServer() { | 131 void startEchoServer() { |
132 var server = new EchoServer(); | 132 var server = new EchoServer(); |
133 port.receive(server.dispatch); | 133 port.receive(server.dispatch); |
134 } | 134 } |
135 | 135 |
136 class EchoServer extends TestingServer { | 136 class EchoServer extends TestingServer { |
137 | 137 |
138 static final msgSize = EchoServerGame.MSGSIZE; | 138 static const msgSize = EchoServerGame.MSGSIZE; |
139 | 139 |
140 void onConnection(Socket connection) { | 140 void onConnection(Socket connection) { |
141 | 141 |
142 void messageHandler() { | 142 void messageHandler() { |
143 | 143 |
144 List<int> buffer = new List<int>(msgSize); | 144 List<int> buffer = new List<int>(msgSize); |
145 int bytesRead = 0; | 145 int bytesRead = 0; |
146 | 146 |
147 void handleRead() { | 147 void handleRead() { |
148 int read = connection.readList(buffer, bytesRead, msgSize - bytesRead); | 148 int read = connection.readList(buffer, bytesRead, msgSize - bytesRead); |
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194 | 194 |
195 connection.onData = messageHandler; | 195 connection.onData = messageHandler; |
196 connection.onClosed = closeHandler; | 196 connection.onClosed = closeHandler; |
197 connection.onError = errorHandler; | 197 connection.onError = errorHandler; |
198 } | 198 } |
199 } | 199 } |
200 | 200 |
201 main() { | 201 main() { |
202 EchoServerTest.testMain(); | 202 EchoServerTest.testMain(); |
203 } | 203 } |
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