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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 // | 4 // |
5 // Echo server test program to test socket streams. | 5 // Echo server test program to test socket streams. |
6 // | 6 // |
7 // VMOptions= | 7 // VMOptions= |
8 // VMOptions=--short_socket_read | 8 // VMOptions=--short_socket_read |
9 // VMOptions=--short_socket_write | 9 // VMOptions=--short_socket_write |
10 // VMOptions=--short_socket_read --short_socket_write | 10 // VMOptions=--short_socket_read --short_socket_write |
11 | 11 |
12 #import("dart:io"); | 12 #import("dart:io"); |
13 #import("dart:isolate"); | 13 #import("dart:isolate"); |
14 #source("testing_server.dart"); | 14 #source("testing_server.dart"); |
15 | 15 |
16 class EchoServerGame { | 16 class EchoServerGame { |
17 | 17 |
18 static final MSGSIZE = 10; | 18 static const MSGSIZE = 10; |
19 static final MESSAGES = 100; | 19 static const MESSAGES = 100; |
20 static final FIRSTCHAR = 65; | 20 static const FIRSTCHAR = 65; |
21 | 21 |
22 EchoServerGame.start() | 22 EchoServerGame.start() |
23 : _receivePort = new ReceivePort(), | 23 : _receivePort = new ReceivePort(), |
24 _sendPort = null, | 24 _sendPort = null, |
25 _buffer = new List<int>(MSGSIZE), | 25 _buffer = new List<int>(MSGSIZE), |
26 _messages = 0 { | 26 _messages = 0 { |
27 for (int i = 0; i < MSGSIZE; i++) { | 27 for (int i = 0; i < MSGSIZE; i++) { |
28 _buffer[i] = FIRSTCHAR + i; | 28 _buffer[i] = FIRSTCHAR + i; |
29 } | 29 } |
30 _sendPort = spawnFunction(startEchoServer); | 30 _sendPort = spawnFunction(startEchoServer); |
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134 | 134 |
135 | 135 |
136 void startEchoServer() { | 136 void startEchoServer() { |
137 var server = new EchoServer(); | 137 var server = new EchoServer(); |
138 port.receive(server.dispatch); | 138 port.receive(server.dispatch); |
139 } | 139 } |
140 | 140 |
141 | 141 |
142 class EchoServer extends TestingServer { | 142 class EchoServer extends TestingServer { |
143 | 143 |
144 static final int MSGSIZE = EchoServerGame.MSGSIZE; | 144 static const int MSGSIZE = EchoServerGame.MSGSIZE; |
145 | 145 |
146 void onConnection(Socket connection) { | 146 void onConnection(Socket connection) { |
147 InputStream inputStream; | 147 InputStream inputStream; |
148 List<int> buffer = new List<int>(MSGSIZE); | 148 List<int> buffer = new List<int>(MSGSIZE); |
149 int offset = 0; | 149 int offset = 0; |
150 | 150 |
151 void dataReceived() { | 151 void dataReceived() { |
152 SocketOutputStream outputStream; | 152 SocketOutputStream outputStream; |
153 int bytesRead; | 153 int bytesRead; |
154 outputStream = connection.outputStream; | 154 outputStream = connection.outputStream; |
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171 | 171 |
172 inputStream = connection.inputStream; | 172 inputStream = connection.inputStream; |
173 inputStream.onData = dataReceived; | 173 inputStream.onData = dataReceived; |
174 connection.onError = errorHandler; | 174 connection.onError = errorHandler; |
175 } | 175 } |
176 } | 176 } |
177 | 177 |
178 main() { | 178 main() { |
179 EchoServerGame echoServerGame = new EchoServerGame.start(); | 179 EchoServerGame echoServerGame = new EchoServerGame.start(); |
180 } | 180 } |
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