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Unified Diff: chrome/browser/ui/cocoa/constrained_window/constrained_window_animation_unittest.mm

Issue 10870094: Constrained window sheet controller (test patch) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rename Created 8 years, 4 months ago
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Index: chrome/browser/ui/cocoa/constrained_window/constrained_window_animation_unittest.mm
diff --git a/chrome/browser/ui/cocoa/constrained_window/constrained_window_animation_unittest.mm b/chrome/browser/ui/cocoa/constrained_window/constrained_window_animation_unittest.mm
new file mode 100644
index 0000000000000000000000000000000000000000..8825e9f42bef915755fbcd6ffb9eab8a49a00c7e
--- /dev/null
+++ b/chrome/browser/ui/cocoa/constrained_window/constrained_window_animation_unittest.mm
@@ -0,0 +1,85 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/memory/scoped_nsobject.h"
+#include "base/message_pump_mac.h"
+#import "chrome/browser/ui/cocoa/constrained_window/constrained_window_animation.h"
+#import "chrome/browser/ui/cocoa/cocoa_test_helper.h"
+
+// This class runs an animation for exactly two frames then end its.
+@interface ConstrainedWindowAnimationTestDelegate : NSObject
+ <NSAnimationDelegate> {
+ @private
+ CGFloat frameCount_;
+ scoped_refptr<base::MessagePumpNSRunLoop> message_pump_;
+}
+
+- (void)runAnimation:(NSAnimation*)animation;
+
+@end
+
+@implementation ConstrainedWindowAnimationTestDelegate
+
+- (id)init {
+ if ((self = [super init]))
+ message_pump_ = new base::MessagePumpNSRunLoop;
+ return self;
+}
+
+- (float)animation:(NSAnimation *)animation
+ valueForProgress:(NSAnimationProgress)progress {
+ frameCount_++;
+ if (frameCount_ >= 2)
+ [animation setDuration:0.0];
+ return frameCount_ == 1 ? 0.2 : 0.6;
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation {
+ EXPECT_EQ(2, frameCount_);
+ message_pump_->Quit();
+}
+
+- (void)runAnimation:(NSAnimation*)animation {
+ // This class will end the animation after 2 frames. Set a large duration to
+ // ensure that get both frames are processed.
+ [animation setDuration:600];
+ [animation setDelegate:self];
+ [animation startAnimation];
+ message_pump_->Run(NULL);
+}
+
+@end
+
+class ConstrainedWindowAnimationTest : public CocoaTest {
+ protected:
+ ConstrainedWindowAnimationTest() : CocoaTest() {
+ delegate_.reset([[ConstrainedWindowAnimationTestDelegate alloc] init]);
+ }
+
+ scoped_nsobject<ConstrainedWindowAnimationTestDelegate> delegate_;
+};
+
+// Test the show animation.
+TEST_F(ConstrainedWindowAnimationTest, Show) {
+ scoped_nsobject<NSAnimation> animation(
+ [[ConstrainedWindowAnimationShow alloc] initWithWindow:test_window()]);
+ ASSERT_TRUE(animation.get());
+ [delegate_ runAnimation:animation];
+}
+
+// Test the hide animation.
+TEST_F(ConstrainedWindowAnimationTest, Hide) {
+ scoped_nsobject<NSAnimation> animation(
+ [[ConstrainedWindowAnimationHide alloc] initWithWindow:test_window()]);
+ ASSERT_TRUE(animation.get());
+ [delegate_ runAnimation:animation];
+}
+
+// Test the pulse animation.
+TEST_F(ConstrainedWindowAnimationTest, Pulse) {
+ scoped_nsobject<NSAnimation> animation(
+ [[ConstrainedWindowAnimationPulse alloc] initWithWindow:test_window()]);
+ ASSERT_TRUE(animation.get());
+ [delegate_ runAnimation:animation];
+}

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