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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 var testRunner = testRunner || {}; | |
6 var accessibilityController = accessibilityController || {}; | |
7 var gamepadController = gamepadController || {}; | |
8 var eventSender = eventSender || {}; | |
9 var textInputController = textInputController || {}; | |
10 | |
11 (function() { | |
12 native function NotifyDone(); | |
13 native function SetDumpAsText(); | |
14 native function SetDumpChildFramesAsText(); | |
15 native function SetPrinting(); | |
16 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); | |
17 native function SetWaitUntilDone(); | |
18 | |
19 native function NotImplemented(); | |
20 | |
21 var DefaultHandler = function(name) { | |
22 var handler = { | |
23 get: function(receiver, property) { | |
24 return function() { | |
25 return NotImplemented(name, property); | |
26 } | |
27 } | |
28 } | |
29 return Proxy.create(handler); | |
30 } | |
31 | |
32 var LayoutTestController = function() { | |
33 Object.defineProperty(this, "notifyDone", {value: NotifyDone}); | |
34 Object.defineProperty(this, "dumpAsText", {value: SetDumpAsText}); | |
35 Object.defineProperty(this, | |
36 "dumpChildFramesAsText", | |
37 {value: SetDumpChildFramesAsText}); | |
38 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); | |
39 Object.defineProperty( | |
40 this, | |
41 "setShouldStayOnPageAfterHandlingBeforeUnload", | |
42 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); | |
43 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); | |
44 } | |
45 LayoutTestController.prototype = DefaultHandler("testRunner"); | |
46 testRunner = new LayoutTestController(); | |
47 | |
48 var AccessibilityController = function() {} | |
49 AccessibilityController.prototype = DefaultHandler("accessibilityController"); | |
50 accessibilityController = new AccessibilityController(); | |
51 | |
52 var GamepadController = function() {} | |
53 GamepadController.prototype = DefaultHandler("gamepadController"); | |
54 gamepadController = new GamepadController(); | |
55 | |
56 var EventSender = function() {} | |
57 EventSender.prototype = DefaultHandler("eventSender"); | |
58 eventSender = new EventSender(); | |
59 | |
60 var TextInputController = function() {} | |
61 TextInputController.prototype = DefaultHandler("textInputController"); | |
62 textInputController = new TextInputController(); | |
63 })(); | |
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