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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 var testRunner = testRunner || {}; | 5 var testRunner = testRunner || {}; |
6 var accessibilityController = accessibilityController || {}; | 6 var accessibilityController = accessibilityController || {}; |
7 var gamepadController = gamepadController || {}; | 7 var gamepadController = gamepadController || {}; |
8 var eventSender = eventSender || {}; | 8 var eventSender = eventSender || {}; |
9 var textInputController = textInputController || {}; | 9 var textInputController = textInputController || {}; |
10 | 10 |
(...skipping 11 matching lines...) Expand all Loading... | |
22 var handler = { | 22 var handler = { |
23 get: function(receiver, property) { | 23 get: function(receiver, property) { |
24 return function() { | 24 return function() { |
25 return NotImplemented(name, property); | 25 return NotImplemented(name, property); |
26 } | 26 } |
27 } | 27 } |
28 } | 28 } |
29 return Proxy.create(handler); | 29 return Proxy.create(handler); |
30 } | 30 } |
31 | 31 |
32 var LayoutTestController = function() { | 32 var TestRunner = function() { |
33 Object.defineProperty(this, "notifyDone", {value: NotifyDone}); | 33 Object.defineProperty(this, "notifyDone", {value: NotifyDone}); |
34 Object.defineProperty(this, "dumpAsText", {value: SetDumpAsText}); | 34 Object.defineProperty(this, "dumpAsText", {value: SetDumpAsText}); |
35 Object.defineProperty(this, | 35 Object.defineProperty(this, |
36 "dumpChildFramesAsText", | 36 "dumpChildFramesAsText", |
37 {value: SetDumpChildFramesAsText}); | 37 {value: SetDumpChildFramesAsText}); |
38 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); | 38 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); |
39 Object.defineProperty( | 39 Object.defineProperty( |
40 this, | 40 this, |
41 "setShouldStayOnPageAfterHandlingBeforeUnload", | 41 "setShouldStayOnPageAfterHandlingBeforeUnload", |
42 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); | 42 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); |
43 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); | 43 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); |
44 } | 44 } |
45 LayoutTestController.prototype = DefaultHandler("testRunner"); | 45 TestRunner.prototype = DefaultHandler("testRunner"); |
46 testRunner = new LayoutTestController(); | 46 testRunner = new TestRunner(); |
47 | 47 |
48 var AccessibilityController = function() {} | 48 var AccessibilityController = function() {} |
49 AccessibilityController.prototype = DefaultHandler("accessibilityController"); | 49 AccessibilityController.prototype = DefaultHandler("accessibilityController") |
marja
2012/08/20 09:07:38
You could add back the ;
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50 accessibilityController = new AccessibilityController(); | 50 accessibilityController = new AccessibilityController(); |
51 | 51 |
52 var GamepadController = function() {} | 52 var GamepadController = function() {} |
53 GamepadController.prototype = DefaultHandler("gamepadController"); | 53 GamepadController.prototype = DefaultHandler("gamepadController"); |
54 gamepadController = new GamepadController(); | 54 gamepadController = new GamepadController(); |
55 | 55 |
56 var EventSender = function() {} | 56 var EventSender = function() {} |
57 EventSender.prototype = DefaultHandler("eventSender"); | 57 EventSender.prototype = DefaultHandler("eventSender"); |
58 eventSender = new EventSender(); | 58 eventSender = new EventSender(); |
59 | 59 |
60 var TextInputController = function() {} | 60 var TextInputController = function() {} |
61 TextInputController.prototype = DefaultHandler("textInputController"); | 61 TextInputController.prototype = DefaultHandler("textInputController"); |
62 textInputController = new TextInputController(); | 62 textInputController = new TextInputController(); |
63 })(); | 63 })(); |
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