Index: Source/WebKit/chromium/tests/CCLayerTreeHostImplTest.cpp |
=================================================================== |
--- Source/WebKit/chromium/tests/CCLayerTreeHostImplTest.cpp (revision 125969) |
+++ Source/WebKit/chromium/tests/CCLayerTreeHostImplTest.cpp (working copy) |
@@ -187,11 +187,6 @@ |
CCScopedSettings m_scopedSettings; |
}; |
-class FakeWebGraphicsContext3DMakeCurrentFails : public FakeWebGraphicsContext3D { |
-public: |
- virtual bool makeContextCurrent() { return false; } |
-}; |
- |
TEST_F(CCLayerTreeHostImplTest, scrollDeltaNoLayers) |
{ |
ASSERT_FALSE(m_hostImpl->rootLayer()); |
@@ -278,21 +273,6 @@ |
EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored); |
} |
-TEST_F(CCLayerTreeHostImplTest, scrollWithoutRenderer) |
-{ |
- CCLayerTreeSettings settings; |
- m_hostImpl = CCLayerTreeHostImpl::create(settings, this); |
- |
- // Initialization will fail here. |
- m_hostImpl->initializeLayerRenderer(FakeWebCompositorOutputSurface::create(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFails)), UnthrottledUploader); |
- m_hostImpl->setViewportSize(IntSize(10, 10), IntSize(10, 10)); |
- |
- setupScrollAndContentsLayers(IntSize(100, 100)); |
- |
- // We should not crash when trying to scroll after the renderer initialization fails. |
- EXPECT_EQ(m_hostImpl->scrollBegin(IntPoint(0, 0), CCInputHandlerClient::Wheel), CCInputHandlerClient::ScrollIgnored); |
-} |
- |
TEST_F(CCLayerTreeHostImplTest, replaceTreeWhileScrolling) |
{ |
const int scrollLayerId = 1; |
@@ -2131,11 +2111,13 @@ |
EXPECT_TRUE(layer2->didLoseContextCalled()); |
} |
+class FakeWebGraphicsContext3DMakeCurrentFails : public FakeWebGraphicsContext3D { |
+public: |
+ virtual bool makeContextCurrent() { return false; } |
+}; |
+ |
TEST_F(CCLayerTreeHostImplTest, finishAllRenderingAfterContextLost) |
{ |
- CCLayerTreeSettings settings; |
- m_hostImpl = CCLayerTreeHostImpl::create(settings, this); |
- |
// The context initialization will fail, but we should still be able to call finishAllRendering() without any ill effects. |
m_hostImpl->initializeLayerRenderer(CCGraphicsContext::create3D(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFails)), UnthrottledUploader); |
m_hostImpl->finishAllRendering(); |