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Side by Side Diff: ui/base/animation/linear_animation.h

Issue 10855151: Gradient overlay for constrained window (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix chromeos Created 8 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ 5 #ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
6 #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ 6 #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
7 7
8 #include "base/time.h" 8 #include "base/time.h"
9 #include "ui/base/animation/animation.h" 9 #include "ui/base/animation/animation.h"
10 10
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25 LinearAnimation(int frame_rate, AnimationDelegate* delegate); 25 LinearAnimation(int frame_rate, AnimationDelegate* delegate);
26 26
27 // Initializes all fields. 27 // Initializes all fields.
28 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); 28 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
29 29
30 // Gets the value for the current state, according to the animation curve in 30 // Gets the value for the current state, according to the animation curve in
31 // use. This class provides only for a linear relationship, however subclasses 31 // use. This class provides only for a linear relationship, however subclasses
32 // can override this to provide others. 32 // can override this to provide others.
33 virtual double GetCurrentValue() const OVERRIDE; 33 virtual double GetCurrentValue() const OVERRIDE;
34 34
35 // Change the current state of the animation to |new_value|.
36 void SetCurrentValue(double new_value);
37
35 // Skip to the end of the current animation. 38 // Skip to the end of the current animation.
36 void End(); 39 void End();
37 40
38 // Changes the length of the animation. This resets the current 41 // Changes the length of the animation. This resets the current
39 // state of the animation to the beginning. 42 // state of the animation to the beginning.
40 void SetDuration(int duration); 43 void SetDuration(int duration);
41 44
42 protected: 45 protected:
43 // Called when the animation progresses. Subclasses override this to 46 // Called when the animation progresses. Subclasses override this to
44 // efficiently update their state. 47 // efficiently update their state.
45 virtual void AnimateToState(double state) = 0; 48 virtual void AnimateToState(double state) {}
46 49
47 // Invoked by the AnimationContainer when the animation is running to advance 50 // Invoked by the AnimationContainer when the animation is running to advance
48 // the animation. Use |time_now| rather than Time::Now to avoid multiple 51 // the animation. Use |time_now| rather than Time::Now to avoid multiple
49 // animations running at the same time diverging. 52 // animations running at the same time diverging.
50 virtual void Step(base::TimeTicks time_now) OVERRIDE; 53 virtual void Step(base::TimeTicks time_now) OVERRIDE;
51 54
55 // Overriden to initialize state.
56 virtual void AnimationStarted() OVERRIDE;
57
52 // Overriden to advance to the end (if End was invoked). 58 // Overriden to advance to the end (if End was invoked).
53 virtual void AnimationStopped() OVERRIDE; 59 virtual void AnimationStopped() OVERRIDE;
54 60
55 // Overriden to return true if state is not 1. 61 // Overriden to return true if state is not 1.
56 virtual bool ShouldSendCanceledFromStop() OVERRIDE; 62 virtual bool ShouldSendCanceledFromStop() OVERRIDE;
57 63
58 private: 64 private:
59 base::TimeDelta duration_; 65 base::TimeDelta duration_;
60 66
61 // Current state, on a scale from 0.0 to 1.0. 67 // Current state, on a scale from 0.0 to 1.0.
62 double state_; 68 double state_;
63 69
64 // If true, we're in end. This is used to determine if the animation should 70 // If true, we're in end. This is used to determine if the animation should
65 // be advanced to the end from AnimationStopped. 71 // be advanced to the end from AnimationStopped.
66 bool in_end_; 72 bool in_end_;
67 73
68 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); 74 DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
69 }; 75 };
70 76
71 } // namespace ui 77 } // namespace ui
72 78
73 #endif // APP_LINEAR_ANIMATION_H_ 79 #endif // APP_LINEAR_ANIMATION_H_
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