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Unified Diff: ui/aura/gestures/gesture_recognizer_unittest.cc

Issue 10837329: gesture: Include velocity in scroll-update gestures. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 4 months ago
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Index: ui/aura/gestures/gesture_recognizer_unittest.cc
diff --git a/ui/aura/gestures/gesture_recognizer_unittest.cc b/ui/aura/gestures/gesture_recognizer_unittest.cc
index 12a9d2682fc38a054dfaabc92bed9f0d9e6ae51e..c0bc2dc6dca647c7b051bc81efa1682cc77b8ef0 100644
--- a/ui/aura/gestures/gesture_recognizer_unittest.cc
+++ b/ui/aura/gestures/gesture_recognizer_unittest.cc
@@ -50,6 +50,8 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
two_finger_tap_(false),
scroll_x_(0),
scroll_y_(0),
+ scroll_velocity_x_(0),
+ scroll_velocity_y_(0),
velocity_x_(0),
velocity_y_(0),
tap_count_(0) {
@@ -78,6 +80,8 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
scroll_x_ = 0;
scroll_y_ = 0;
+ scroll_velocity_x_ = 0;
+ scroll_velocity_y_ = 0;
velocity_x_ = 0;
velocity_y_ = 0;
tap_count_ = 0;
@@ -108,6 +112,8 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
float scroll_x() const { return scroll_x_; }
float scroll_y() const { return scroll_y_; }
+ float scroll_velocity_x() const { return scroll_velocity_x_; }
+ float scroll_velocity_y() const { return scroll_velocity_y_; }
int touch_id() const { return touch_id_; }
float velocity_x() const { return velocity_x_; }
float velocity_y() const { return velocity_y_; }
@@ -143,6 +149,8 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
scroll_update_ = true;
scroll_x_ += gesture->details().scroll_x();
scroll_y_ += gesture->details().scroll_y();
+ scroll_velocity_x_ = gesture->details().velocity_x();
+ scroll_velocity_y_ = gesture->details().velocity_y();
break;
case ui::ET_GESTURE_SCROLL_END:
EXPECT_TRUE(velocity_x_ == 0 && velocity_y_ == 0);
@@ -199,6 +207,8 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
float scroll_x_;
float scroll_y_;
+ float scroll_velocity_x_;
+ float scroll_velocity_y_;
float velocity_x_;
float velocity_y_;
int touch_id_;
@@ -732,6 +742,8 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
EXPECT_FALSE(delegate->scroll_end());
EXPECT_EQ(29, delegate->scroll_x());
EXPECT_EQ(29, delegate->scroll_y());
+ EXPECT_EQ(0, delegate->scroll_velocity_x());
+ EXPECT_EQ(0, delegate->scroll_velocity_y());
EXPECT_EQ(gfx::Point(1, 1).ToString(),
delegate->scroll_begin_position().ToString());
@@ -860,6 +872,10 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailFling) {
100, 10, kTouchId, 1,
ui::GestureConfiguration::points_buffered_for_velocity(),
delegate.get());
+ // The y-velocity during the scroll should be 0 since this is in a horizontal
+ // rail scroll.
+ EXPECT_GT(delegate->scroll_velocity_x(), 0);
+ EXPECT_EQ(0, delegate->scroll_velocity_y());
delegate->Reset();
ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201),
@@ -891,12 +907,16 @@ TEST_F(GestureRecognizerTest, GestureEventVerticalRailFling) {
SendScrollEvent(root_window(), 1, 20, kTouchId, delegate.get());
EXPECT_EQ(20, delegate->scroll_y());
EXPECT_EQ(0, delegate->scroll_x());
+ EXPECT_EQ(0, delegate->scroll_velocity_x());
+ EXPECT_EQ(0, delegate->scroll_velocity_y());
// Get a high y velocity, while still staying on the rail
SendScrollEvents(root_window(), 1, 1, press.time_stamp(),
10, 100, kTouchId, 1,
ui::GestureConfiguration::points_buffered_for_velocity(),
delegate.get());
+ EXPECT_EQ(0, delegate->scroll_velocity_x());
+ EXPECT_GT(delegate->scroll_velocity_y(), 0);
delegate->Reset();
ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201),
@@ -1105,6 +1125,8 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
EXPECT_EQ(5, delegate->scroll_x());
// y shouldn't change, as we're on a horizontal rail.
EXPECT_EQ(0, delegate->scroll_y());
+ EXPECT_EQ(0, delegate->scroll_velocity_x());
+ EXPECT_EQ(0, delegate->scroll_velocity_y());
// Send enough information that a velocity can be calculated for the gesture,
// and we can break the rail
@@ -1112,6 +1134,10 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
1, 100, kTouchId, 1,
ui::GestureConfiguration::points_buffered_for_velocity(),
delegate.get());
+ // Since the scroll is not longer railing, the velocity should be set for both
+ // axis.
+ EXPECT_GT(delegate->scroll_velocity_x(), 0);
+ EXPECT_GT(delegate->scroll_velocity_y(), 0);
SendScrollEvent(root_window(), 0, 0, kTouchId, delegate.get());
SendScrollEvent(root_window(), 5, 5, kTouchId, delegate.get());
@@ -1147,6 +1173,8 @@ TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
EXPECT_EQ(5, delegate->scroll_y());
// x shouldn't change, as we're on a vertical rail.
EXPECT_EQ(0, delegate->scroll_x());
+ EXPECT_EQ(0, delegate->scroll_velocity_x());
+ EXPECT_EQ(0, delegate->scroll_velocity_y());
// Send enough information that a velocity can be calculated for the gesture,
// and we can break the rail
@@ -1154,6 +1182,8 @@ TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
100, 1, kTouchId, 1,
ui::GestureConfiguration::points_buffered_for_velocity(),
delegate.get());
+ EXPECT_GT(delegate->scroll_velocity_x(), 0);
+ EXPECT_GT(delegate->scroll_velocity_y(), 0);
SendScrollEvent(root_window(), 0, 0, kTouchId, delegate.get());
SendScrollEvent(root_window(), 5, 5, kTouchId, delegate.get());
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