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Side by Side Diff: media/tools/shader_bench/gpu_painter.h

Issue 10837118: Dead code elimination: scythe.chrome_functions:segment.path %media% edition, round 1. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ 5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ 6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
7 7
8 #include "media/tools/shader_bench/painter.h" 8 #include "media/tools/shader_bench/painter.h"
9 #include "ui/gl/gl_bindings.h" 9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_context.h" 10 #include "ui/gl/gl_context.h"
11 #include "ui/gl/gl_implementation.h" 11 #include "ui/gl/gl_implementation.h"
12 #include "ui/gl/gl_surface.h" 12 #include "ui/gl/gl_surface.h"
13 13
14 // Class that renders video frames to a window via GPU. 14 // Class that renders video frames to a window via GPU.
15 class GPUPainter : public Painter { 15 class GPUPainter : public Painter {
16 public: 16 public:
17 GPUPainter(); 17 GPUPainter();
18 virtual ~GPUPainter(); 18 virtual ~GPUPainter();
19 19
20 // Returns a reference to the GL context. 20 // Returns a reference to the GL context.
21 gfx::GLSurface* surface() const { return surface_; } 21 gfx::GLSurface* surface() const { return surface_; }
22 gfx::GLContext* context() const { return context_; }
23 22
24 // Sets context for subsequent gl calls in this painter. 23 // Sets context for subsequent gl calls in this painter.
25 virtual void SetGLContext(gfx::GLSurface* surface, gfx::GLContext* context); 24 virtual void SetGLContext(gfx::GLSurface* surface, gfx::GLContext* context);
26 25
27 // Creates shader program into given context, from the vertex and fragment 26 // Creates shader program into given context, from the vertex and fragment
28 // shader source code. Returns the id of the shader program. 27 // shader source code. Returns the id of the shader program.
29 virtual GLuint CreateShaderProgram(const char* vertex_shader_source, 28 virtual GLuint CreateShaderProgram(const char* vertex_shader_source,
30 const char* fragment_shader_source); 29 const char* fragment_shader_source);
31 30
32 private: 31 private:
33 // Loads shader into given context, from the source code of the 32 // Loads shader into given context, from the source code of the
34 // shader. type refers to the shader type, either GL_VERTEX_SHADER or 33 // shader. type refers to the shader type, either GL_VERTEX_SHADER or
35 // GL_FRAGMENT_SHADER. Returns id of shader. 34 // GL_FRAGMENT_SHADER. Returns id of shader.
36 GLuint LoadShader(unsigned type, const char* shader_source); 35 GLuint LoadShader(unsigned type, const char* shader_source);
37 36
38 // Reference to the gl context. 37 // Reference to the gl context.
39 gfx::GLSurface* surface_; 38 gfx::GLSurface* surface_;
40 gfx::GLContext* context_; 39 gfx::GLContext* context_;
41 40
42 DISALLOW_COPY_AND_ASSIGN(GPUPainter); 41 DISALLOW_COPY_AND_ASSIGN(GPUPainter);
43 }; 42 };
44 43
45 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ 44 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
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