Index: samples/dartcombat/player.dart |
diff --git a/samples/dartcombat/player.dart b/samples/dartcombat/player.dart |
index 6649f55afa4f6e9588e3020a7512526a5c5caf7c..a46c60b18814f22d4758e214b891ee18cb2561e7 100644 |
--- a/samples/dartcombat/player.dart |
+++ b/samples/dartcombat/player.dart |
@@ -1,4 +1,4 @@ |
-// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
// BSD-style license that can be found in the LICENSE file. |
@@ -33,26 +33,26 @@ interface Enemy default EnemyImpl { |
* contains the actual player state. |
*/ |
class PlayerImpl implements Player { |
- final Future<SendPort> portToPlayer; |
Siggi Cherem (dart-lang)
2012/08/02 16:43:35
another note - we tried to make spawnFunction retu
Mads Ager (google)
2012/08/03 05:51:35
Thanks for filing that bug Siggi. Based on your co
|
+ final SendPort portToPlayer; |
- PlayerImpl() : portToPlayer = new PlayerState().spawn(); |
+ PlayerImpl() : portToPlayer = spawnFunction(spawnPlayer); |
Siggi Cherem (dart-lang)
2012/08/02 16:43:35
FYI - this will break once dart2js bug is fixed, t
Mads Ager (google)
2012/08/03 05:51:35
Thanks Siggi! I'll add a comment that the players
|
void setup(Window window, int player) { |
- portToPlayer.then((SendPort port) => port.call( |
+ portToPlayer.call( |
{ "action" : MessageIds.SETUP, |
- "args" : [player] })); |
+ "args" : [player] }); |
} |
void set enemy(SendPort portToEnemy) { |
- portToPlayer.then((port) => port.call( |
+ portToPlayer.call( |
{ "action" : MessageIds.SET_ENEMY, |
- "args" : [portToEnemy]})); |
+ "args" : [portToEnemy]}); |
} |
void set _portForTest(SendPort testPort) { |
- portToPlayer.then((port) => port.call( |
+ portToPlayer.call( |
{ "action" : MessageIds.SET_PORT_FOR_TEST, |
- "args" : [testPort]})); |
+ "args" : [testPort]}); |
} |
} |