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Side by Side Diff: samples/dartcombat/player.dart

Issue 10837070: Remove old isolate API and update all code in the repository to use (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Fix namespace comment. Created 8 years, 4 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** A local player (API known to the main isolate when creating players). */ 5 /** A local player (API known to the main isolate when creating players). */
6 interface Player default PlayerImpl { 6 interface Player default PlayerImpl {
7 7
8 Player(); 8 Player();
9 9
10 final Future<SendPort> portToPlayer; 10 final Future<SendPort> portToPlayer;
11 11
(...skipping 14 matching lines...) Expand all
26 /** shoot asynchronously. */ 26 /** shoot asynchronously. */
27 Future<int> shoot(int x, int y); 27 Future<int> shoot(int x, int y);
28 } 28 }
29 29
30 30
31 /** 31 /**
32 * A default implementation for player that sends messages to an isolate, which 32 * A default implementation for player that sends messages to an isolate, which
33 * contains the actual player state. 33 * contains the actual player state.
34 */ 34 */
35 class PlayerImpl implements Player { 35 class PlayerImpl implements Player {
36 final Future<SendPort> portToPlayer; 36 final SendPort portToPlayer;
Siggi Cherem (dart-lang) 2012/08/02 16:43:35 another note - we tried to make spawnFunction retu
Mads Ager (google) 2012/08/03 05:51:35 Thanks for filing that bug Siggi. Based on your co
37 37
38 PlayerImpl() : portToPlayer = new PlayerState().spawn(); 38 PlayerImpl() : portToPlayer = spawnFunction(spawnPlayer);
Siggi Cherem (dart-lang) 2012/08/02 16:43:35 FYI - this will break once dart2js bug is fixed, t
Mads Ager (google) 2012/08/03 05:51:35 Thanks Siggi! I'll add a comment that the players
39 39
40 void setup(Window window, int player) { 40 void setup(Window window, int player) {
41 portToPlayer.then((SendPort port) => port.call( 41 portToPlayer.call(
42 { "action" : MessageIds.SETUP, 42 { "action" : MessageIds.SETUP,
43 "args" : [player] })); 43 "args" : [player] });
44 } 44 }
45 45
46 void set enemy(SendPort portToEnemy) { 46 void set enemy(SendPort portToEnemy) {
47 portToPlayer.then((port) => port.call( 47 portToPlayer.call(
48 { "action" : MessageIds.SET_ENEMY, 48 { "action" : MessageIds.SET_ENEMY,
49 "args" : [portToEnemy]})); 49 "args" : [portToEnemy]});
50 } 50 }
51 51
52 void set _portForTest(SendPort testPort) { 52 void set _portForTest(SendPort testPort) {
53 portToPlayer.then((port) => port.call( 53 portToPlayer.call(
54 { "action" : MessageIds.SET_PORT_FOR_TEST, 54 { "action" : MessageIds.SET_PORT_FOR_TEST,
55 "args" : [testPort]})); 55 "args" : [testPort]});
56 } 56 }
57 } 57 }
58 58
59 /** 59 /**
60 * A default implementation for an enemy that sends messages to an isolate, 60 * A default implementation for an enemy that sends messages to an isolate,
61 * which contains the actual enemy state. 61 * which contains the actual enemy state.
62 */ 62 */
63 class EnemyImpl implements Enemy { 63 class EnemyImpl implements Enemy {
64 SendPort portToEnemy; 64 SendPort portToEnemy;
65 65
(...skipping 28 matching lines...) Expand all
94 94
95 /** message indicating that the enemy is ready to play. */ 95 /** message indicating that the enemy is ready to play. */
96 static final ENEMY_IS_READY = 3; 96 static final ENEMY_IS_READY = 3;
97 97
98 /** message describing a shoot action. */ 98 /** message describing a shoot action. */
99 static final SHOOT = 4; 99 static final SHOOT = 4;
100 100
101 /** message to set up a test port, used to make tests non-flaky. */ 101 /** message to set up a test port, used to make tests non-flaky. */
102 static final SET_PORT_FOR_TEST = 5; 102 static final SET_PORT_FOR_TEST = 5;
103 } 103 }
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