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Issue 10837070: Remove old isolate API and update all code in the repository to use (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Address review comments. Created 8 years, 4 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 void spawnPlayer() {
6 PlayerState state = new PlayerState();
7 port.receive(state.dispatch);
8 }
9
5 /** 10 /**
6 * Stores the actual data on a player's boat grid, the UI representation for its 11 * Stores the actual data on a player's boat grid, the UI representation for its
7 * grid and the status of each shot. Acts as a controller handling isolate 12 * grid and the status of each shot. Acts as a controller handling isolate
8 * messages (from the main isolate message and shots from the enemy), and UI 13 * messages (from the main isolate message and shots from the enemy), and UI
9 * events. 14 * events.
10 */ 15 */
11 // TODO(sigmund): move UI setup out of here, e.g. into a controller class. 16 // TODO(sigmund): move UI setup out of here, e.g. into a controller class.
12 class PlayerState extends Isolate { 17 class PlayerState {
13 18
14 /** internal id for this player. */ 19 /** internal id for this player. */
15 int _id; 20 int _id;
16 21
17 /** Set up of boats on the board. */ 22 /** Set up of boats on the board. */
18 BoatGrid boats; 23 BoatGrid boats;
19 24
20 /** State of shots taken by the enemy on this player's board. */ 25 /** State of shots taken by the enemy on this player's board. */
21 GridState localGrid; 26 GridState localGrid;
22 27
(...skipping 17 matching lines...) Expand all
40 45
41 /** UI representation of this player's grid. */ 46 /** UI representation of this player's grid. */
42 PlayerGridView _ownView; 47 PlayerGridView _ownView;
43 48
44 /** UI representation of the enemy's grid. */ 49 /** UI representation of the enemy's grid. */
45 EnemyGridView _enemyView; 50 EnemyGridView _enemyView;
46 51
47 /** Port used for testing purposes. */ 52 /** Port used for testing purposes. */
48 SendPort _portForTest; 53 SendPort _portForTest;
49 54
50 // This can take no arguments for now (wait for isolate redesign).
51 PlayerState() : super.light() {}
52
53 void main() {
54 this.port.receive((message, SendPort replyTo) {
55 dispatch(message, replyTo);
56 });
57 }
58
59 /** dispatches all messages that are expected in this isolate. */ 55 /** dispatches all messages that are expected in this isolate. */
60 void dispatch(var message, SendPort replyTo) { 56 void dispatch(var message, SendPort replyTo) {
61 int action = message['action']; 57 int action = message['action'];
62 List args = message['args']; 58 List args = message['args'];
63 switch (action) { 59 switch (action) {
64 // message from the main program, setting this as player 1 or 2 60 // message from the main program, setting this as player 1 or 2
65 case MessageIds.SETUP: 61 case MessageIds.SETUP:
66 handleSetup(args[0]); 62 handleSetup(args[0]);
67 break; 63 break;
68 // message from the main program, giving port to talk with other player 64 // message from the main program, giving port to talk with other player
(...skipping 229 matching lines...) Expand 10 before | Expand all | Expand 10 after
298 case Constants.SUNK: 294 case Constants.SUNK:
299 totalHits++; 295 totalHits++;
300 boatsSunk++; 296 boatsSunk++;
301 _enemyView.addHit(x, y); 297 _enemyView.addHit(x, y);
302 enemyGrid.hit(x, y); 298 enemyGrid.hit(x, y);
303 break; 299 break;
304 } 300 }
305 _enemyView.statusBar.updateStatus(); 301 _enemyView.statusBar.updateStatus();
306 } 302 }
307 } 303 }
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