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Issue 10837070: Remove old isolate API and update all code in the repository to use (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Address review comments. Created 8 years, 4 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** Entrypoint to set up the dartcombat sample. */ 5 /** Entrypoint to set up the dartcombat sample. */
6 void setUpGame() { 6 void setUpGame() {
7 setupUI(); 7 setupUI();
8 createPlayers(); 8 createPlayers();
9 } 9 }
10 10
11 /** Sets up the UI creating the board for each player. */ 11 /** Sets up the UI creating the board for each player. */
(...skipping 21 matching lines...) Expand all
33 } 33 }
34 34
35 /** Create and connect players. */ 35 /** Create and connect players. */
36 void createPlayers() { 36 void createPlayers() {
37 Player player1 = new Player(); 37 Player player1 = new Player();
38 player1.setup(window, 1); 38 player1.setup(window, 1);
39 39
40 Player player2 = new Player(); 40 Player player2 = new Player();
41 player2.setup(window, 2); 41 player2.setup(window, 2);
42 42
43 player2.portToPlayer.then((SendPort port) { 43 player1.enemy = new FlakyProxy(player2.portToPlayer).sendPort;
44 player1.enemy = new FlakyProxy(port).sendPort;
45 });
46 44
47 player1.portToPlayer.then((SendPort port) { 45 player2.enemy = new FlakyProxy(player1.portToPlayer).sendPort;
48 player2.enemy = new FlakyProxy(port).sendPort;
49 });
50 } 46 }
51 47
52 /** 48 /**
53 * Create and connect players, providing a port for communicating progress to 49 * Create and connect players, providing a port for communicating progress to
54 * the test. 50 * the test.
55 */ 51 */
56 void createPlayersForTest(SendPort testPort) { 52 void createPlayersForTest(SendPort testPort) {
57 Player player1 = new Player(); 53 Player player1 = new Player();
58 Player player2 = new Player(); 54 Player player2 = new Player();
59 55
60 player1._portForTest = testPort; 56 player1._portForTest = testPort;
61 player2._portForTest = testPort; 57 player2._portForTest = testPort;
62 58
63 player1.setup(window, 1); 59 player1.setup(window, 1);
64 player2.setup(window, 2); 60 player2.setup(window, 2);
65 61
66 player2.portToPlayer.then((SendPort port) { player1.enemy = port; }); 62 player1.enemy = player2.portToPlayer;
67 player1.portToPlayer.then((SendPort port) { player2.enemy = port; }); 63 player2.enemy = player1.portToPlayer;
68 } 64 }
69 65
70 /** 66 /**
71 * A proxy between ports that randomly drops messages to simulate isolates 67 * A proxy between ports that randomly drops messages to simulate isolates
72 * across the network. 68 * across the network.
73 */ 69 */
74 class FlakyProxy { 70 class FlakyProxy {
75 ReceivePort proxy; 71 ReceivePort proxy;
76 72
77 SendPort _target; 73 SendPort _target;
(...skipping 11 matching lines...) Expand all
89 _target.send(message, reply); 85 _target.send(message, reply);
90 } 86 }
91 }, 200); 87 }, 200);
92 }); 88 });
93 } 89 }
94 90
95 // TODO(sigmund): introduce UI to control flakiness, then do: 91 // TODO(sigmund): introduce UI to control flakiness, then do:
96 // => Math.random() > 0.9; 92 // => Math.random() > 0.9;
97 bool randomlyFail() => false; 93 bool randomlyFail() => false;
98 } 94 }
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