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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 | 4 |
5 /** Entrypoint to set up the dartcombat sample. */ | 5 /** Entrypoint to set up the dartcombat sample. */ |
6 void setUpGame() { | 6 void setUpGame() { |
7 setupUI(); | 7 setupUI(); |
8 createPlayers(); | 8 createPlayers(); |
9 } | 9 } |
10 | 10 |
11 /** Sets up the UI creating the board for each player. */ | 11 /** Sets up the UI creating the board for each player. */ |
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33 } | 33 } |
34 | 34 |
35 /** Create and connect players. */ | 35 /** Create and connect players. */ |
36 void createPlayers() { | 36 void createPlayers() { |
37 Player player1 = new Player(); | 37 Player player1 = new Player(); |
38 player1.setup(window, 1); | 38 player1.setup(window, 1); |
39 | 39 |
40 Player player2 = new Player(); | 40 Player player2 = new Player(); |
41 player2.setup(window, 2); | 41 player2.setup(window, 2); |
42 | 42 |
43 player2.portToPlayer.then((SendPort port) { | 43 player1.enemy = new FlakyProxy(player2.portToPlayer).sendPort; |
44 player1.enemy = new FlakyProxy(port).sendPort; | |
45 }); | |
46 | 44 |
47 player1.portToPlayer.then((SendPort port) { | 45 player2.enemy = new FlakyProxy(player1.portToPlayer).sendPort; |
48 player2.enemy = new FlakyProxy(port).sendPort; | |
49 }); | |
50 } | 46 } |
51 | 47 |
52 /** | 48 /** |
53 * Create and connect players, providing a port for communicating progress to | 49 * Create and connect players, providing a port for communicating progress to |
54 * the test. | 50 * the test. |
55 */ | 51 */ |
56 void createPlayersForTest(SendPort testPort) { | 52 void createPlayersForTest(SendPort testPort) { |
57 Player player1 = new Player(); | 53 Player player1 = new Player(); |
58 Player player2 = new Player(); | 54 Player player2 = new Player(); |
59 | 55 |
60 player1._portForTest = testPort; | 56 player1._portForTest = testPort; |
61 player2._portForTest = testPort; | 57 player2._portForTest = testPort; |
62 | 58 |
63 player1.setup(window, 1); | 59 player1.setup(window, 1); |
64 player2.setup(window, 2); | 60 player2.setup(window, 2); |
65 | 61 |
66 player2.portToPlayer.then((SendPort port) { player1.enemy = port; }); | 62 player1.enemy = player2.portToPlayer; |
67 player1.portToPlayer.then((SendPort port) { player2.enemy = port; }); | 63 player2.enemy = player1.portToPlayer; |
68 } | 64 } |
69 | 65 |
70 /** | 66 /** |
71 * A proxy between ports that randomly drops messages to simulate isolates | 67 * A proxy between ports that randomly drops messages to simulate isolates |
72 * across the network. | 68 * across the network. |
73 */ | 69 */ |
74 class FlakyProxy { | 70 class FlakyProxy { |
75 ReceivePort proxy; | 71 ReceivePort proxy; |
76 | 72 |
77 SendPort _target; | 73 SendPort _target; |
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89 _target.send(message, reply); | 85 _target.send(message, reply); |
90 } | 86 } |
91 }, 200); | 87 }, 200); |
92 }); | 88 }); |
93 } | 89 } |
94 | 90 |
95 // TODO(sigmund): introduce UI to control flakiness, then do: | 91 // TODO(sigmund): introduce UI to control flakiness, then do: |
96 // => Math.random() > 0.9; | 92 // => Math.random() > 0.9; |
97 bool randomlyFail() => false; | 93 bool randomlyFail() => false; |
98 } | 94 } |
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