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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
10 #include "ash/wm/coordinate_conversion.h" | |
11 #include "ash/wm/system_modal_container_layout_manager.h" | 10 #include "ash/wm/system_modal_container_layout_manager.h" |
12 #include "ash/wm/window_properties.h" | 11 #include "ash/wm/window_properties.h" |
13 #include "ui/aura/client/activation_client.h" | 12 #include "ui/aura/client/activation_client.h" |
14 #include "ui/aura/client/capture_client.h" | 13 #include "ui/aura/client/capture_client.h" |
15 #include "ui/aura/client/stacking_client.h" | 14 #include "ui/aura/client/stacking_client.h" |
16 #include "ui/aura/focus_manager.h" | 15 #include "ui/aura/focus_manager.h" |
17 #include "ui/aura/root_window.h" | 16 #include "ui/aura/root_window.h" |
18 #include "ui/aura/window_tracker.h" | 17 #include "ui/aura/window_tracker.h" |
19 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
20 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
21 | 20 |
22 namespace ash { | 21 namespace ash { |
23 namespace { | 22 namespace { |
24 | 23 |
25 // Move all transient children to |dst_root|, including the ones in | 24 // Move all transient children to |dst_root|, including the ones in |
26 // the child windows and transient children of the transient children. | 25 // the child windows and transient children of the transient children. |
27 void MoveAllTransientChildrenToNewRoot(aura::RootWindow* dst_root, | 26 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, |
28 aura::Window* window) { | 27 aura::Window* window) { |
| 28 aura::RootWindow* dst_root = Shell::GetInstance()->display_controller()-> |
| 29 GetRootWindowForDisplayId(display.id()); |
29 aura::Window::Windows transient_children = window->transient_children(); | 30 aura::Window::Windows transient_children = window->transient_children(); |
30 for (aura::Window::Windows::iterator iter = transient_children.begin(); | 31 for (aura::Window::Windows::iterator iter = transient_children.begin(); |
31 iter != transient_children.end(); ++iter) { | 32 iter != transient_children.end(); ++iter) { |
32 aura::Window* transient_child = *iter; | 33 aura::Window* transient_child = *iter; |
33 int container_id = transient_child->parent()->id(); | 34 int container_id = transient_child->parent()->id(); |
34 DCHECK_GE(container_id, 0); | 35 DCHECK_GE(container_id, 0); |
35 aura::Window* container = Shell::GetContainer(dst_root, container_id); | 36 aura::Window* container = Shell::GetContainer(dst_root, container_id); |
36 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); | 37 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); |
37 container->AddChild(transient_child); | 38 container->AddChild(transient_child); |
38 transient_child->SetBoundsInScreen(parent_bounds_in_screen); | 39 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); |
39 | 40 |
40 // Transient children may have transient children. | 41 // Transient children may have transient children. |
41 MoveAllTransientChildrenToNewRoot(dst_root, | 42 MoveAllTransientChildrenToNewRoot(display, transient_child); |
42 transient_child); | |
43 } | 43 } |
44 // Move transient children of the child windows if any. | 44 // Move transient children of the child windows if any. |
45 aura::Window::Windows children = window->children(); | 45 aura::Window::Windows children = window->children(); |
46 for (aura::Window::Windows::iterator iter = children.begin(); | 46 for (aura::Window::Windows::iterator iter = children.begin(); |
47 iter != children.end(); ++iter) | 47 iter != children.end(); ++iter) |
48 MoveAllTransientChildrenToNewRoot(dst_root, *iter); | 48 MoveAllTransientChildrenToNewRoot(display, *iter); |
49 } | 49 } |
50 | 50 |
51 } // namespace | 51 } // namespace |
52 | 52 |
53 namespace internal { | 53 namespace internal { |
54 | 54 |
55 void ScreenPositionController::ConvertPointToScreen( | 55 void ScreenPositionController::ConvertPointToScreen( |
56 const aura::Window* window, | 56 const aura::Window* window, |
57 gfx::Point* point) { | 57 gfx::Point* point) { |
58 const aura::RootWindow* root = window->GetRootWindow(); | 58 const aura::RootWindow* root = window->GetRootWindow(); |
(...skipping 12 matching lines...) Expand all Loading... |
71 const aura::RootWindow* root = window->GetRootWindow(); | 71 const aura::RootWindow* root = window->GetRootWindow(); |
72 if (DisplayController::IsExtendedDesktopEnabled()) { | 72 if (DisplayController::IsExtendedDesktopEnabled()) { |
73 const gfx::Point display_origin = | 73 const gfx::Point display_origin = |
74 gfx::Screen::GetDisplayNearestWindow( | 74 gfx::Screen::GetDisplayNearestWindow( |
75 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 75 const_cast<aura::RootWindow*>(root)).bounds().origin(); |
76 point->Offset(-display_origin.x(), -display_origin.y()); | 76 point->Offset(-display_origin.x(), -display_origin.y()); |
77 } | 77 } |
78 aura::Window::ConvertPointToTarget(root, window, point); | 78 aura::Window::ConvertPointToTarget(root, window, point); |
79 } | 79 } |
80 | 80 |
81 void ScreenPositionController::SetBounds( | 81 void ScreenPositionController::SetBounds(aura::Window* window, |
82 aura::Window* window, | 82 const gfx::Rect& bounds, |
83 const gfx::Rect& bounds) { | 83 const gfx::Display& display) { |
| 84 DCHECK_NE(-1, display.id()); |
84 if (!DisplayController::IsExtendedDesktopEnabled() || | 85 if (!DisplayController::IsExtendedDesktopEnabled() || |
85 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { | 86 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { |
86 window->SetBounds(bounds); | 87 window->SetBounds(bounds); |
87 return; | 88 return; |
88 } | 89 } |
89 | 90 |
90 // Don't move a transient windows to other root window. | 91 // Don't move a transient windows to other root window. |
91 // It moves when its transient_parent moves. | 92 // It moves when its transient_parent moves. |
92 if (!window->transient_parent()) { | 93 if (!window->transient_parent()) { |
93 aura::RootWindow* dst_root = wm::GetRootWindowMatching(bounds); | 94 aura::RootWindow* dst_root = |
| 95 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| 96 display.id()); |
94 aura::Window* dst_container = NULL; | 97 aura::Window* dst_container = NULL; |
95 if (dst_root != window->GetRootWindow()) { | 98 if (dst_root != window->GetRootWindow()) { |
96 int container_id = window->parent()->id(); | 99 int container_id = window->parent()->id(); |
97 // All containers that uses screen coordinates must have valid | 100 // All containers that uses screen coordinates must have valid |
98 // window ids. | 101 // window ids. |
99 DCHECK_GE(container_id, 0); | 102 DCHECK_GE(container_id, 0); |
100 // Don't move modal screen. | 103 // Don't move modal screen. |
101 if (!SystemModalContainerLayoutManager::IsModalScreen(window)) | 104 if (!SystemModalContainerLayoutManager::IsModalScreen(window)) |
102 dst_container = Shell::GetContainer(dst_root, container_id); | 105 dst_container = Shell::GetContainer(dst_root, container_id); |
103 } | 106 } |
104 | 107 |
105 if (dst_container && window->parent() != dst_container) { | 108 if (dst_container && window->parent() != dst_container) { |
106 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow(); | 109 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow(); |
107 aura::client::ActivationClient* activation_client = | 110 aura::client::ActivationClient* activation_client = |
108 aura::client::GetActivationClient(window->GetRootWindow()); | 111 aura::client::GetActivationClient(window->GetRootWindow()); |
109 aura::Window* active = activation_client->GetActiveWindow(); | 112 aura::Window* active = activation_client->GetActiveWindow(); |
110 | 113 |
111 aura::WindowTracker tracker; | 114 aura::WindowTracker tracker; |
112 if (focused) | 115 if (focused) |
113 tracker.Add(focused); | 116 tracker.Add(focused); |
114 if (active && focused != active) | 117 if (active && focused != active) |
115 tracker.Add(active); | 118 tracker.Add(active); |
116 | 119 |
117 dst_container->AddChild(window); | 120 dst_container->AddChild(window); |
118 | 121 |
119 MoveAllTransientChildrenToNewRoot(dst_root, window); | 122 MoveAllTransientChildrenToNewRoot(display, window); |
120 | 123 |
121 // Restore focused/active window. | 124 // Restore focused/active window. |
122 if (tracker.Contains(focused)) | 125 if (tracker.Contains(focused)) |
123 window->GetFocusManager()->SetFocusedWindow(focused, NULL); | 126 window->GetFocusManager()->SetFocusedWindow(focused, NULL); |
124 else if (tracker.Contains(active)) | 127 else if (tracker.Contains(active)) |
125 activation_client->ActivateWindow(active); | 128 activation_client->ActivateWindow(active); |
126 } | 129 } |
127 } | 130 } |
128 | 131 |
129 gfx::Point origin(bounds.origin()); | 132 gfx::Point origin(bounds.origin()); |
130 const gfx::Point display_origin = | 133 const gfx::Point display_origin = |
131 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); | 134 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); |
132 origin.Offset(-display_origin.x(), -display_origin.y()); | 135 origin.Offset(-display_origin.x(), -display_origin.y()); |
133 window->SetBounds(gfx::Rect(origin, bounds.size())); | 136 window->SetBounds(gfx::Rect(origin, bounds.size())); |
134 } | 137 } |
135 | 138 |
136 } // internal | 139 } // internal |
137 } // ash | 140 } // ash |
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