| Index: gpu/command_buffer/client/gles2_implementation.h
|
| diff --git a/gpu/command_buffer/client/gles2_implementation.h b/gpu/command_buffer/client/gles2_implementation.h
|
| index a5d5e6a7879468ae1d1d68c9d81cd8f7e165fd7a..44fcc8912bb807c571877a5f3b1eae58a76c23ef 100644
|
| --- a/gpu/command_buffer/client/gles2_implementation.h
|
| +++ b/gpu/command_buffer/client/gles2_implementation.h
|
| @@ -103,22 +103,8 @@ class GLES2_IMPL_EXPORT GLES2Implementation {
|
|
|
| // Stores client side cached GL state.
|
| struct GLCachedState {
|
| - struct IntState {
|
| - IntState()
|
| - : max_combined_texture_image_units(0),
|
| - max_cube_map_texture_size(0),
|
| - max_fragment_uniform_vectors(0),
|
| - max_renderbuffer_size(0),
|
| - max_texture_image_units(0),
|
| - max_texture_size(0),
|
| - max_varying_vectors(0),
|
| - max_vertex_attribs(0),
|
| - max_vertex_texture_image_units(0),
|
| - max_vertex_uniform_vectors(0),
|
| - num_compressed_texture_formats(0),
|
| - num_shader_binary_formats(0) {
|
| - }
|
| -
|
| + struct GLES2_IMPL_EXPORT IntState {
|
| + IntState();
|
| GLint max_combined_texture_image_units;
|
| GLint max_cube_map_texture_size;
|
| GLint max_fragment_uniform_vectors;
|
|
|