DescriptionDon't reuse a GpuProcessHost that failed to send a message
When the GPU process dies/gets killed, the Send() can fail (e.g. EPIPE),
triggering lost context recreation, before OnChannelError gets called (happening
when we return to the message loop) which ends up deleting the GpuProcessHost.
So, in the mean time, make sure we don't try to reuse that GpuProcessHost to
recreate a channel.
BUG=129067
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=149984
Patch Set 1 #Patch Set 2 : rebase #Patch Set 3 : add parens to silence clang #
Messages
Total messages: 7 (0 generated)
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