Index: content/renderer/media/audio_device_thread.h |
=================================================================== |
--- content/renderer/media/audio_device_thread.h (revision 148738) |
+++ content/renderer/media/audio_device_thread.h (working copy) |
@@ -1,107 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_THREAD_H_ |
-#define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_THREAD_H_ |
- |
-#include <vector> |
- |
-#include "base/basictypes.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/shared_memory.h" |
-#include "base/sync_socket.h" |
-#include "base/synchronization/lock.h" |
-#include "content/common/content_export.h" |
-#include "media/audio/audio_parameters.h" |
- |
-class MessageLoop; |
- |
-// Data transfer between browser and render process uses a combination |
-// of sync sockets and shared memory. To read from the socket and render |
-// data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads |
-// data from the browser via the socket and fills the shared memory from the |
-// audio thread via the AudioDeviceThread::Callback interface/class. |
-// For more details see the documentation in audio_device.h. |
-// |
-// TODO(tommi): Multiple Audio[Input]Device instances should be able to share |
-// the same thread instead of spinning one per instance. |
-class CONTENT_EXPORT AudioDeviceThread { |
- public: |
- // This is the callback interface/base class that Audio[Input]Device |
- // implements to render input/output data. The callback happens on the |
- // AudioDevice thread. |
- class Callback { |
- public: |
- Callback(const media::AudioParameters& audio_parameters, |
- base::SharedMemoryHandle memory, |
- int memory_length); |
- virtual ~Callback(); |
- |
- // One time initialization for the callback object on the audio thread. |
- void InitializeOnAudioThread(); |
- |
- // Derived implementations must call shared_memory_.Map appropriately |
- // before Process can be called. |
- virtual void MapSharedMemory() = 0; |
- |
- // Called whenever we receive notifications about pending data. |
- virtual void Process(int pending_data) = 0; |
- |
- protected: |
- // Protected so that derived classes can access directly. |
- // The variables are 'const' since values are calculated/set in the |
- // constructor and must never change. |
- const media::AudioParameters audio_parameters_; |
- const int samples_per_ms_; |
- const int bytes_per_ms_; |
- |
- // Audio buffers that are allocated in InitializeOnAudioThread() based on |
- // info from audio_parameters_. |
- std::vector<float*> audio_data_; |
- base::SharedMemory shared_memory_; |
- const int memory_length_; |
- |
- private: |
- DISALLOW_COPY_AND_ASSIGN(Callback); |
- }; |
- |
- AudioDeviceThread(); |
- ~AudioDeviceThread(); |
- |
- // Starts the audio thread. The thread must not already be running. |
- void Start(AudioDeviceThread::Callback* callback, |
- base::SyncSocket::Handle socket, |
- const char* thread_name); |
- |
- // This tells the audio thread to stop and clean up the data. |
- // The method can stop the thread synchronously or asynchronously. |
- // In the latter case, the thread will still be running after Stop() |
- // returns, but the callback pointer is cleared so no further callbacks will |
- // be made (IOW after Stop() returns, it is safe to delete the callback). |
- // The |loop_for_join| parameter is required for asynchronous operation |
- // in order to join the worker thread and close the thread handle later via a |
- // posted task. |
- // If set to NULL, function will wait for the thread to exit before returning. |
- void Stop(MessageLoop* loop_for_join); |
- |
- // Returns true if the thread is stopped or stopping. |
- bool IsStopped(); |
- |
- private: |
- // Our own private SimpleThread override. We implement this in a |
- // private class so that we get the following benefits: |
- // 1) AudioDeviceThread doesn't expose SimpleThread methods. |
- // I.e. the caller can't call Start()/Stop() - which would be bad. |
- // 2) We override ThreadMain to add additional on-thread initialization |
- // while still synchronized with SimpleThread::Start() to provide |
- // reliable initialization. |
- class Thread; |
- |
- base::Lock thread_lock_; |
- scoped_refptr<AudioDeviceThread::Thread> thread_; |
- |
- DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); |
-}; |
- |
-#endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_THREAD_H_ |