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Side by Side Diff: content/renderer/media/audio_device_thread.h

Issue 10834033: Move AudioDevice and AudioInputDevice to media. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_THREAD_H_
6 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_THREAD_H_
7
8 #include <vector>
9
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/shared_memory.h"
13 #include "base/sync_socket.h"
14 #include "base/synchronization/lock.h"
15 #include "content/common/content_export.h"
16 #include "media/audio/audio_parameters.h"
17
18 class MessageLoop;
19
20 // Data transfer between browser and render process uses a combination
21 // of sync sockets and shared memory. To read from the socket and render
22 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads
23 // data from the browser via the socket and fills the shared memory from the
24 // audio thread via the AudioDeviceThread::Callback interface/class.
25 // For more details see the documentation in audio_device.h.
26 //
27 // TODO(tommi): Multiple Audio[Input]Device instances should be able to share
28 // the same thread instead of spinning one per instance.
29 class CONTENT_EXPORT AudioDeviceThread {
30 public:
31 // This is the callback interface/base class that Audio[Input]Device
32 // implements to render input/output data. The callback happens on the
33 // AudioDevice thread.
34 class Callback {
35 public:
36 Callback(const media::AudioParameters& audio_parameters,
37 base::SharedMemoryHandle memory,
38 int memory_length);
39 virtual ~Callback();
40
41 // One time initialization for the callback object on the audio thread.
42 void InitializeOnAudioThread();
43
44 // Derived implementations must call shared_memory_.Map appropriately
45 // before Process can be called.
46 virtual void MapSharedMemory() = 0;
47
48 // Called whenever we receive notifications about pending data.
49 virtual void Process(int pending_data) = 0;
50
51 protected:
52 // Protected so that derived classes can access directly.
53 // The variables are 'const' since values are calculated/set in the
54 // constructor and must never change.
55 const media::AudioParameters audio_parameters_;
56 const int samples_per_ms_;
57 const int bytes_per_ms_;
58
59 // Audio buffers that are allocated in InitializeOnAudioThread() based on
60 // info from audio_parameters_.
61 std::vector<float*> audio_data_;
62 base::SharedMemory shared_memory_;
63 const int memory_length_;
64
65 private:
66 DISALLOW_COPY_AND_ASSIGN(Callback);
67 };
68
69 AudioDeviceThread();
70 ~AudioDeviceThread();
71
72 // Starts the audio thread. The thread must not already be running.
73 void Start(AudioDeviceThread::Callback* callback,
74 base::SyncSocket::Handle socket,
75 const char* thread_name);
76
77 // This tells the audio thread to stop and clean up the data.
78 // The method can stop the thread synchronously or asynchronously.
79 // In the latter case, the thread will still be running after Stop()
80 // returns, but the callback pointer is cleared so no further callbacks will
81 // be made (IOW after Stop() returns, it is safe to delete the callback).
82 // The |loop_for_join| parameter is required for asynchronous operation
83 // in order to join the worker thread and close the thread handle later via a
84 // posted task.
85 // If set to NULL, function will wait for the thread to exit before returning.
86 void Stop(MessageLoop* loop_for_join);
87
88 // Returns true if the thread is stopped or stopping.
89 bool IsStopped();
90
91 private:
92 // Our own private SimpleThread override. We implement this in a
93 // private class so that we get the following benefits:
94 // 1) AudioDeviceThread doesn't expose SimpleThread methods.
95 // I.e. the caller can't call Start()/Stop() - which would be bad.
96 // 2) We override ThreadMain to add additional on-thread initialization
97 // while still synchronized with SimpleThread::Start() to provide
98 // reliable initialization.
99 class Thread;
100
101 base::Lock thread_lock_;
102 scoped_refptr<AudioDeviceThread::Thread> thread_;
103
104 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread);
105 };
106
107 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_THREAD_H_
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