| Index: sandbox/linux/seccomp-bpf/die.h
|
| diff --git a/sandbox/linux/seccomp-bpf/die.h b/sandbox/linux/seccomp-bpf/die.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..60a6c6f17042a3ed0c887b5961e6fcefb3dd78c7
|
| --- /dev/null
|
| +++ b/sandbox/linux/seccomp-bpf/die.h
|
| @@ -0,0 +1,75 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef SANDBOX_LINUX_SECCOMP_BPF_DIE_H__
|
| +#define SANDBOX_LINUX_SECCOMP_BPF_DIE_H__
|
| +
|
| +#include "sandbox/linux/seccomp-bpf/sandbox_bpf.h"
|
| +
|
| +
|
| +namespace playground2 {
|
| +
|
| +class Die {
|
| + public:
|
| + // We use macros so that the pre-processor can insert appropriate file names
|
| + // and line numbers, when outputting error messages.
|
| + #if defined(SECCOMP_BPF_STANDALONE)
|
| + #define SECCOMP_BPF_FAIL_MACRO(m) \
|
| + do { \
|
| + Die::LogToStderr(m, __FILE__, __LINE__); \
|
| + } while (false)
|
| + #else
|
| + #define SECCOMP_BPF_FAIL_MACRO(m) LOG(FATAL) << (m)
|
| + #endif
|
| +
|
| + // This is the main API for using this file. Prints a error message and
|
| + // exits with a fatal error.
|
| + #define SANDBOX_DIE(m) \
|
| + do { \
|
| + const char *msg = (m); \
|
| + if (!Die::CallHandler(msg, __FILE__, __LINE__)) { \
|
| + SECCOMP_BPF_FAIL_MACRO(msg); \
|
| + } \
|
| + for (;;) { \
|
| + /* exit_group() should exit our program. After all, it is */ \
|
| + /* defined as a function that doesn't return. But things can */ \
|
| + /* theoretically go wrong. Especially, since we are dealing */ \
|
| + /* with system call filters. Continuing execution would be */ \
|
| + /* very bad in most cases where die() gets called. So, if */ \
|
| + /* there is no way for us to ask for the program to exit, the */ \
|
| + /* next best thing we can do is to loop indefinitely. Maybe, */ \
|
| + /* somebody will notice and file a bug... */ \
|
| + syscall(__NR_exit_group, 1); \
|
| + _exit(1); \
|
| + } \
|
| + } while (false)
|
| +
|
| + // Call back function for custom error handlers. Custom error handlers can be
|
| + // used when we don't want the default behavior of writing a detailed error
|
| + // log (possibly including a stack trace). It is normally used, when the
|
| + // error is handled internally and will never surface to the user.
|
| + typedef void (*Handler)(const char *msg, const char *file, int line);
|
| +
|
| + // Use the constructor to push a custom error handler onto the stack. This
|
| + // simulates dynamic-scoping in C++.
|
| + Die(Handler handler) { handlers_.push_back(handler); }
|
| + ~Die() { handlers_.pop_back(); }
|
| +
|
| + // Calls the top-most error handler function or returns false if there is
|
| + // no such function.
|
| + static bool CallHandler(const char *msg, const char *file, int line);
|
| +
|
| + // Writes a message to stderr. Used as a fall-back choice, if we don't have
|
| + // any other way to report an error.
|
| + static void LogToStderr(const char *msg, const char *file, int line);
|
| +
|
| + static bool HasCustomHandler() { return !handlers_.empty(); }
|
| +
|
| + private:
|
| + static std::vector<Handler> handlers_;
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +#endif // SANDBOX_LINUX_SECCOMP_BPF_DIE_H__
|
|
|