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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 10833030: Prevent multile DoPoll() calls from being simultaneously pending (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "base/message_loop_proxy.h" 10 #include "base/message_loop_proxy.h"
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
58 58
59 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); 59 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
60 60
61 enum { kDesiredSamplingIntervalMs = 16 }; 61 enum { kDesiredSamplingIntervalMs = 16 };
62 62
63 // Keeps track of when the background thread is paused. Access to is_paused_ 63 // Keeps track of when the background thread is paused. Access to is_paused_
64 // must be guarded by is_paused_lock_. 64 // must be guarded by is_paused_lock_.
65 base::Lock is_paused_lock_; 65 base::Lock is_paused_lock_;
66 bool is_paused_; 66 bool is_paused_;
67 67
68 // Keep track of when a polling task is schedlued, so as to prevent us from
69 // accidentally scheduling more than one at any time, when rapidly toggling
70 // |is_paused_|.
71 bool have_scheduled_do_poll_;
72
68 // Updated based on notification from SystemMonitor when the system devices 73 // Updated based on notification from SystemMonitor when the system devices
69 // have been updated, and this notification is passed on to the data fetcher 74 // have been updated, and this notification is passed on to the data fetcher
70 // to enable it to avoid redundant (and possibly expensive) is-connected 75 // to enable it to avoid redundant (and possibly expensive) is-connected
71 // tests. Access to devices_changed_ must be guarded by 76 // tests. Access to devices_changed_ must be guarded by
72 // devices_changed_lock_. 77 // devices_changed_lock_.
73 base::Lock devices_changed_lock_; 78 base::Lock devices_changed_lock_;
74 bool devices_changed_; 79 bool devices_changed_;
75 80
76 // When polling_thread_ is running, members below are only to be used 81 // When polling_thread_ is running, members below are only to be used
77 // from that thread. 82 // from that thread.
78 scoped_ptr<GamepadDataFetcher> data_fetcher_; 83 scoped_ptr<GamepadDataFetcher> data_fetcher_;
79 base::SharedMemory gamepad_shared_memory_; 84 base::SharedMemory gamepad_shared_memory_;
80 85
81 // Polling is done on this background thread. 86 // Polling is done on this background thread.
82 scoped_ptr<base::Thread> polling_thread_; 87 scoped_ptr<base::Thread> polling_thread_;
83 88
84 static GamepadProvider* instance_; 89 static GamepadProvider* instance_;
85 90
86 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 91 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
87 }; 92 };
88 93
89 } // namespace content 94 } // namespace content
90 95
91 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 96 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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