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Issue 10832360: Change to address default selection of menu item (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: type check Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/menu/menu_controller.h" 5 #include "ui/views/controls/menu/menu_controller.h"
6 6
7 #include "base/i18n/case_conversion.h" 7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h" 8 #include "base/i18n/rtl.h"
9 #include "base/run_loop.h" 9 #include "base/run_loop.h"
10 #include "base/time.h" 10 #include "base/time.h"
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246 // currently selected item whose mnemonic matches. This may remain -1 even 246 // currently selected item whose mnemonic matches. This may remain -1 even
247 // though there are matches. 247 // though there are matches.
248 int next_match; 248 int next_match;
249 }; 249 };
250 250
251 // MenuController:State ------------------------------------------------------ 251 // MenuController:State ------------------------------------------------------
252 252
253 MenuController::State::State() 253 MenuController::State::State()
254 : item(NULL), 254 : item(NULL),
255 submenu_open(false), 255 submenu_open(false),
256 anchor(views::MenuItemView::TOPLEFT) {} 256 anchor(views::MenuItemView::TOPLEFT),
257 context_menu(false) {}
257 258
258 MenuController::State::~State() {} 259 MenuController::State::~State() {}
259 260
260 // MenuController ------------------------------------------------------------ 261 // MenuController ------------------------------------------------------------
261 262
262 // static 263 // static
263 MenuController* MenuController::active_instance_ = NULL; 264 MenuController* MenuController::active_instance_ = NULL;
264 265
265 // static 266 // static
266 MenuController* MenuController::GetActiveInstance() { 267 MenuController* MenuController::GetActiveInstance() {
267 return active_instance_; 268 return active_instance_;
268 } 269 }
269 270
270 MenuItemView* MenuController::Run(Widget* parent, 271 MenuItemView* MenuController::Run(Widget* parent,
271 MenuButton* button, 272 MenuButton* button,
272 MenuItemView* root, 273 MenuItemView* root,
273 const gfx::Rect& bounds, 274 const gfx::Rect& bounds,
274 MenuItemView::AnchorPosition position, 275 MenuItemView::AnchorPosition position,
276 bool context_menu,
275 int* result_mouse_event_flags) { 277 int* result_mouse_event_flags) {
276 exit_type_ = EXIT_NONE; 278 exit_type_ = EXIT_NONE;
277 possible_drag_ = false; 279 possible_drag_ = false;
278 drag_in_progress_ = false; 280 drag_in_progress_ = false;
279 281
280 bool nested_menu = showing_; 282 bool nested_menu = showing_;
281 if (showing_) { 283 if (showing_) {
282 // Only support nesting of blocking_run menus, nesting of 284 // Only support nesting of blocking_run menus, nesting of
283 // blocking/non-blocking shouldn't be needed. 285 // blocking/non-blocking shouldn't be needed.
284 DCHECK(blocking_run_); 286 DCHECK(blocking_run_);
285 287
286 // We're already showing, push the current state. 288 // We're already showing, push the current state.
287 menu_stack_.push_back(state_); 289 menu_stack_.push_back(state_);
288 290
289 // The context menu should be owned by the same parent. 291 // The context menu should be owned by the same parent.
290 DCHECK_EQ(owner_, parent); 292 DCHECK_EQ(owner_, parent);
291 } else { 293 } else {
292 showing_ = true; 294 showing_ = true;
293 } 295 }
294 296
295 // Reset current state. 297 // Reset current state.
296 pending_state_ = State(); 298 pending_state_ = State();
297 state_ = State(); 299 state_ = State();
298 UpdateInitialLocation(bounds, position); 300 UpdateInitialLocation(bounds, position, context_menu);
299 301
300 owner_ = parent; 302 owner_ = parent;
301 303
302 // Set the selection, which opens the initial menu. 304 // Set the selection, which opens the initial menu.
303 SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 305 SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
304 306
305 if (!blocking_run_) { 307 if (!blocking_run_) {
306 // Start the timer to hide the menu. This is needed as we get no 308 // Start the timer to hide the menu. This is needed as we get no
307 // notification when the drag has finished. 309 // notification when the drag has finished.
308 StartCancelAllTimer(); 310 StartCancelAllTimer();
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1073 if (hot_view->GetClassName() == CustomButton::kViewClassName) { 1075 if (hot_view->GetClassName() == CustomButton::kViewClassName) {
1074 CustomButton* button = static_cast<CustomButton*>(hot_view); 1076 CustomButton* button = static_cast<CustomButton*>(hot_view);
1075 button->SetHotTracked(true); 1077 button->SetHotTracked(true);
1076 } 1078 }
1077 return (exit_type_ == EXIT_NONE) ? 1079 return (exit_type_ == EXIT_NONE) ?
1078 ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT; 1080 ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
1079 } 1081 }
1080 1082
1081 void MenuController::UpdateInitialLocation( 1083 void MenuController::UpdateInitialLocation(
1082 const gfx::Rect& bounds, 1084 const gfx::Rect& bounds,
1083 MenuItemView::AnchorPosition position) { 1085 MenuItemView::AnchorPosition position,
1086 bool context_menu) {
1087 pending_state_.context_menu = context_menu;
1084 pending_state_.initial_bounds = bounds; 1088 pending_state_.initial_bounds = bounds;
1085 if (bounds.height() > 1) { 1089 if (bounds.height() > 1) {
1086 // Inset the bounds slightly, otherwise drag coordinates don't line up 1090 // Inset the bounds slightly, otherwise drag coordinates don't line up
1087 // nicely and menus close prematurely. 1091 // nicely and menus close prematurely.
1088 pending_state_.initial_bounds.Inset(0, 1); 1092 pending_state_.initial_bounds.Inset(0, 1);
1089 } 1093 }
1090 1094
1091 // Reverse anchor position for RTL languages. 1095 // Reverse anchor position for RTL languages.
1092 if (base::i18n::IsRTL()) { 1096 if (base::i18n::IsRTL()) {
1093 pending_state_.anchor = position == MenuItemView::TOPRIGHT ? 1097 pending_state_.anchor = position == MenuItemView::TOPRIGHT ?
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1174 menu_button_->SchedulePaint(); 1178 menu_button_->SchedulePaint();
1175 1179
1176 // Need to reset capture when we show the menu again, otherwise we aren't 1180 // Need to reset capture when we show the menu again, otherwise we aren't
1177 // going to get any events. 1181 // going to get any events.
1178 did_capture_ = false; 1182 did_capture_ = false;
1179 gfx::Point screen_menu_loc; 1183 gfx::Point screen_menu_loc;
1180 View::ConvertPointToScreen(button, &screen_menu_loc); 1184 View::ConvertPointToScreen(button, &screen_menu_loc);
1181 // Subtract 1 from the height to make the popup flush with the button border. 1185 // Subtract 1 from the height to make the popup flush with the button border.
1182 UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(), 1186 UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
1183 button->width(), button->height() - 1), 1187 button->width(), button->height() - 1),
1184 anchor); 1188 anchor, state_.context_menu);
1185 alt_menu->PrepareForRun( 1189 alt_menu->PrepareForRun(
1186 has_mnemonics, 1190 has_mnemonics, source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1187 source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1188 alt_menu->controller_ = this; 1191 alt_menu->controller_ = this;
1189 SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 1192 SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1190 return true; 1193 return true;
1191 } 1194 }
1192 1195
1193 bool MenuController::ShowContextMenu(MenuItemView* menu_item, 1196 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
1194 SubmenuView* source, 1197 SubmenuView* source,
1195 const ui::LocatedEvent& event) { 1198 const ui::LocatedEvent& event) {
1196 // Set the selection immediately, making sure the submenu is only open 1199 // Set the selection immediately, making sure the submenu is only open
1197 // if it already was. 1200 // if it already was.
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1543 pref.set_width(std::min(pref.width(), state_.monitor_bounds.width())); 1546 pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
1544 1547
1545 // Assume we can honor prefer_leading. 1548 // Assume we can honor prefer_leading.
1546 *is_leading = prefer_leading; 1549 *is_leading = prefer_leading;
1547 1550
1548 int x, y; 1551 int x, y;
1549 1552
1550 if (!item->GetParentMenuItem()) { 1553 if (!item->GetParentMenuItem()) {
1551 // First item, position relative to initial location. 1554 // First item, position relative to initial location.
1552 x = state_.initial_bounds.x(); 1555 x = state_.initial_bounds.x();
1556
1557 // Offsets for context menu prevent menu items being selected by
1558 // simply opening the menu (bug 142992).
1559 if (MenuConfig::instance().offset_context_menus && state_.context_menu)
1560 x += 1;
1561
1553 y = state_.initial_bounds.bottom(); 1562 y = state_.initial_bounds.bottom();
1554 if (state_.anchor == MenuItemView::TOPRIGHT) 1563 if (state_.anchor == MenuItemView::TOPRIGHT) {
1555 x = x + state_.initial_bounds.width() - pref.width(); 1564 x = x + state_.initial_bounds.width() - pref.width();
1565 if (MenuConfig::instance().offset_context_menus && state_.context_menu)
1566 x -= 1;
1567 }
1556 1568
1557 if (!state_.monitor_bounds.IsEmpty() && 1569 if (!state_.monitor_bounds.IsEmpty() &&
1558 y + pref.height() > state_.monitor_bounds.bottom()) { 1570 y + pref.height() > state_.monitor_bounds.bottom()) {
1559 // The menu doesn't fit fully below the button on the screen. The menu 1571 // The menu doesn't fit fully below the button on the screen. The menu
1560 // position with respect to the bounds will be preserved if it has 1572 // position with respect to the bounds will be preserved if it has
1561 // already been drawn. When the requested positioning is below the bounds 1573 // already been drawn. When the requested positioning is below the bounds
1562 // it will shrink the menu to make it fit below. 1574 // it will shrink the menu to make it fit below.
1563 // If the requested positioning is best fit, it will first try to fit the 1575 // If the requested positioning is best fit, it will first try to fit the
1564 // menu below. If that does not fit it will try to place it above. If 1576 // menu below. If that does not fit it will try to place it above. If
1565 // that will not fit it will place it at the bottom of the work area and 1577 // that will not fit it will place it at the bottom of the work area and
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1616 item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS); 1628 item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
1617 } 1629 }
1618 } else if (item->actual_menu_position() == 1630 } else if (item->actual_menu_position() ==
1619 MenuItemView::POSITION_ABOVE_BOUNDS) { 1631 MenuItemView::POSITION_ABOVE_BOUNDS) {
1620 pref.set_height(std::min(pref.height(), 1632 pref.set_height(std::min(pref.height(),
1621 state_.initial_bounds.y() - state_.monitor_bounds.y())); 1633 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1622 y = state_.initial_bounds.y() - pref.height(); 1634 y = state_.initial_bounds.y() - pref.height();
1623 } else { 1635 } else {
1624 item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS); 1636 item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
1625 } 1637 }
1638 if (state_.monitor_bounds.width() != 0 &&
1639 MenuConfig::instance().offset_context_menus && state_.context_menu) {
1640 if (x + pref.width() > state_.monitor_bounds.right())
1641 x = state_.initial_bounds.x() - pref.width() - 1;
1642 if (x < state_.monitor_bounds.x())
1643 x = state_.monitor_bounds.x();
1644 }
1626 } else { 1645 } else {
1627 // Not the first menu; position it relative to the bounds of the menu 1646 // Not the first menu; position it relative to the bounds of the menu
1628 // item. 1647 // item.
1629 gfx::Point item_loc; 1648 gfx::Point item_loc;
1630 View::ConvertPointToScreen(item, &item_loc); 1649 View::ConvertPointToScreen(item, &item_loc);
1631 1650
1632 // We must make sure we take into account the UI layout. If the layout is 1651 // We must make sure we take into account the UI layout. If the layout is
1633 // RTL, then a 'leading' menu is positioned to the left of the parent menu 1652 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1634 // item and not to the right. 1653 // item and not to the right.
1635 bool layout_is_rtl = base::i18n::IsRTL(); 1654 bool layout_is_rtl = base::i18n::IsRTL();
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2105 2124
2106 #if defined(USE_AURA) 2125 #if defined(USE_AURA)
2107 void MenuController::OnWindowActivated(aura::Window* active, 2126 void MenuController::OnWindowActivated(aura::Window* active,
2108 aura::Window* old_active) { 2127 aura::Window* old_active) {
2109 if (!drag_in_progress_) 2128 if (!drag_in_progress_)
2110 Cancel(EXIT_ALL); 2129 Cancel(EXIT_ALL);
2111 } 2130 }
2112 #endif 2131 #endif
2113 2132
2114 } // namespace views 2133 } // namespace views
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