Index: chrome/browser/ui/views/ash/window_positioner.cc |
diff --git a/chrome/browser/ui/views/ash/window_positioner.cc b/chrome/browser/ui/views/ash/window_positioner.cc |
deleted file mode 100644 |
index 1e1e8e2d6180a91c3a23f17e1a7f352b1385089a..0000000000000000000000000000000000000000 |
--- a/chrome/browser/ui/views/ash/window_positioner.cc |
+++ /dev/null |
@@ -1,190 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "chrome/browser/ui/views/ash/window_positioner.h" |
- |
-#include "ash/shell.h" |
-#include "ash/wm/window_cycle_controller.h" |
-#include "ash/wm/window_resizer.h" |
-#include "ash/wm/window_util.h" |
-#include "ui/aura/window.h" |
-#include "ui/aura/window_delegate.h" |
-#include "ui/compositor/layer.h" |
-#include "ui/gfx/screen.h" |
- |
-WindowPositioner::WindowPositioner() |
- : pop_position_offset_increment_x(0), |
- pop_position_offset_increment_y(0), |
- popup_position_offset_from_screen_corner_x(0), |
- popup_position_offset_from_screen_corner_y(0), |
- last_popup_position_x_(0), |
- last_popup_position_y_(0) { |
-} |
- |
-WindowPositioner::~WindowPositioner() { |
-} |
- |
-gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { |
- int grid = ash::Shell::GetInstance()->GetGridSize(); |
- // Make sure that the grid has a minimum resolution of 10 pixels. |
- if (!grid) { |
- grid = 10; |
- } else { |
- while (grid < 10) |
- grid *= 2; |
- } |
- popup_position_offset_from_screen_corner_x = grid; |
- popup_position_offset_from_screen_corner_y = grid; |
- if (!pop_position_offset_increment_x) { |
- // When the popup position increment is , the last popup position |
- // was not yet initialized. |
- last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
- last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
- } |
- pop_position_offset_increment_x = grid; |
- pop_position_offset_increment_y = grid; |
- // We handle the Multi monitor support by retrieving the active window's |
- // work area. |
- aura::Window* window = ash::wm::GetActiveWindow(); |
- const gfx::Rect work_area = window && window->IsVisible() ? |
- gfx::Screen::GetDisplayNearestWindow(window).work_area() : |
- gfx::Screen::GetPrimaryDisplay().work_area(); |
- // Only try to reposition the popup when it is not spanning the entire |
- // screen. |
- if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= |
- work_area.width()) || |
- (old_pos.height() + popup_position_offset_from_screen_corner_y >= |
- work_area.height())) |
- return AlignPopupPosition(old_pos, work_area, grid); |
- const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); |
- if (!result.IsEmpty()) |
- return AlignPopupPosition(result, work_area, grid); |
- return NormalPopupPosition(old_pos, work_area); |
-} |
- |
-gfx::Rect WindowPositioner::NormalPopupPosition( |
- const gfx::Rect& old_pos, |
- const gfx::Rect& work_area) { |
- int w = old_pos.width(); |
- int h = old_pos.height(); |
- // Note: The 'last_popup_position' is checked and kept relative to the |
- // screen size. The offsetting will be done in the last step when the |
- // target rectangle gets returned. |
- bool reset = false; |
- if (last_popup_position_y_ + h > work_area.height() || |
- last_popup_position_x_ + w > work_area.width()) { |
- // Popup does not fit on screen. Reset to next diagonal row. |
- last_popup_position_x_ -= last_popup_position_y_ - |
- popup_position_offset_from_screen_corner_x - |
- pop_position_offset_increment_x; |
- last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
- reset = true; |
- } |
- if (last_popup_position_x_ + w > work_area.width()) { |
- // Start again over. |
- last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
- last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
- reset = true; |
- } |
- int x = last_popup_position_x_; |
- int y = last_popup_position_y_; |
- if (!reset) { |
- last_popup_position_x_ += pop_position_offset_increment_x; |
- last_popup_position_y_ += pop_position_offset_increment_y; |
- } |
- return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
-} |
- |
-gfx::Rect WindowPositioner::SmartPopupPosition( |
- const gfx::Rect& old_pos, |
- const gfx::Rect& work_area, |
- int grid) { |
- const std::vector<aura::Window*> windows = |
- ash::WindowCycleController::BuildWindowList(NULL); |
- |
- std::vector<const gfx::Rect*> regions; |
- // Process the window list and check if we can bail immediately. |
- for (size_t i = 0; i < windows.size(); i++) { |
- // We only include opaque and visible windows. |
- if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && |
- (!windows[i]->transparent() || |
- windows[i]->layer()->GetTargetOpacity() == 1.0)) { |
- // When any window is maximized we cannot find any free space. |
- if (ash::wm::IsWindowMaximized(windows[i]) || |
- ash::wm::IsWindowFullscreen(windows[i])) |
- return gfx::Rect(0, 0, 0, 0); |
- if (ash::wm::IsWindowNormal(windows[i])) |
- regions.push_back(&windows[i]->bounds()); |
- } |
- } |
- |
- if (regions.empty()) |
- return gfx::Rect(0, 0, 0, 0); |
- |
- int w = old_pos.width(); |
- int h = old_pos.height(); |
- int x_end = work_area.width() / 2; |
- int x, x_increment; |
- // We parse for a proper location on the screen. We do this in two runs: |
- // The first run will start from the left, parsing down, skipping any |
- // overlapping windows it will encounter until the popup's height can not |
- // be served anymore. Then the next grid position to the right will be |
- // taken, and the same cycle starts again. This will be repeated until we |
- // hit the middle of the screen (or we find a suitable location). |
- // In the second run we parse beginning from the right corner downwards and |
- // then to the left. |
- // When no location was found, an empty rectangle will be returned. |
- for (int run = 0; run < 2; run++) { |
- if (run == 0) { // First run: Start left, parse right till mid screen. |
- x = 0; |
- x_increment = pop_position_offset_increment_x; |
- } else { // Second run: Start right, parse left till mid screen. |
- x = work_area.width() - w; |
- x_increment = -pop_position_offset_increment_x; |
- } |
- // Note: The passing (x,y,w,h) window is always relative to the work area's |
- // origin. |
- for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { |
- int y = 0; |
- while (y + h <= work_area.height()) { |
- size_t i; |
- for (i = 0; i < regions.size(); i++) { |
- if (regions[i]->Intersects(gfx::Rect(x + work_area.x(), |
- y + work_area.y(), w, h))) { |
- y = regions[i]->bottom() - work_area.y(); |
- if (grid > 1) { |
- // Align to the (next) grid step. |
- y = ash::WindowResizer::AlignToGridRoundUp(y, grid); |
- } |
- break; |
- } |
- } |
- if (i >= regions.size()) |
- return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
- } |
- } |
- } |
- return gfx::Rect(0, 0, 0, 0); |
-} |
- |
-gfx::Rect WindowPositioner::AlignPopupPosition( |
- const gfx::Rect& pos, |
- const gfx::Rect& work_area, |
- int grid) { |
- if (grid <= 1) |
- return pos; |
- |
- int x = pos.x() - (pos.x() - work_area.x()) % grid; |
- int y = pos.y() - (pos.y() - work_area.y()) % grid; |
- int w = pos.width(); |
- int h = pos.height(); |
- |
- // If the alignment was pushing the window out of the screen, we ignore the |
- // alignment for that call. |
- if (abs(pos.right() - work_area.right()) < grid) |
- x = work_area.right() - w; |
- if (abs(pos.bottom() - work_area.bottom()) < grid) |
- y = work_area.bottom() - h; |
- return gfx::Rect(x, y, w, h); |
-} |