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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/message_loop.h" | 5 #include "base/message_loop.h" |
6 #include "chrome/browser/ui/views/reload_button.h" | 6 #include "chrome/browser/ui/views/reload_button.h" |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 | 8 |
9 class ReloadButtonTest : public testing::Test { | 9 class ReloadButtonTest : public testing::Test { |
10 public: | 10 public: |
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50 reload_.stop_to_reload_timer_.IsRunning()); | 50 reload_.stop_to_reload_timer_.IsRunning()); |
51 } | 51 } |
52 | 52 |
53 TEST_F(ReloadButtonTest, Basic) { | 53 TEST_F(ReloadButtonTest, Basic) { |
54 // The stop/reload button starts in the "enabled reload" state with no timers | 54 // The stop/reload button starts in the "enabled reload" state with no timers |
55 // running. | 55 // running. |
56 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 56 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
57 false); | 57 false); |
58 | 58 |
59 // Press the button. This should start the double-click timer. | 59 // Press the button. This should start the double-click timer. |
60 views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0); | 60 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); |
61 reload_.ButtonPressed(&reload_, e); | 61 reload_.ButtonPressed(&reload_, e); |
62 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, | 62 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, |
63 false); | 63 false); |
64 | 64 |
65 // Now change the mode (as if the browser had started loading the page). This | 65 // Now change the mode (as if the browser had started loading the page). This |
66 // should cancel the double-click timer since the button is not hovered. | 66 // should cancel the double-click timer since the button is not hovered. |
67 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 67 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
68 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | 68 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, |
69 false); | 69 false); |
70 | 70 |
71 // Press the button again. This should change back to reload. | 71 // Press the button again. This should change back to reload. |
72 reload_.ButtonPressed(&reload_, e); | 72 reload_.ButtonPressed(&reload_, e); |
73 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 73 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
74 false); | 74 false); |
75 } | 75 } |
76 | 76 |
77 TEST_F(ReloadButtonTest, DoubleClickTimer) { | 77 TEST_F(ReloadButtonTest, DoubleClickTimer) { |
78 // Start by pressing the button. | 78 // Start by pressing the button. |
79 views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0); | 79 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); |
80 reload_.ButtonPressed(&reload_, e); | 80 reload_.ButtonPressed(&reload_, e); |
81 | 81 |
82 // Try to press the button again. This should do nothing because the timer is | 82 // Try to press the button again. This should do nothing because the timer is |
83 // running. | 83 // running. |
84 int original_reload_count = reload_count(); | 84 int original_reload_count = reload_count(); |
85 reload_.ButtonPressed(&reload_, e); | 85 reload_.ButtonPressed(&reload_, e); |
86 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, | 86 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, |
87 false); | 87 false); |
88 EXPECT_EQ(original_reload_count, reload_count()); | 88 EXPECT_EQ(original_reload_count, reload_count()); |
89 | 89 |
90 // Hover the button, and change mode. The visible mode should not change, | 90 // Hover the button, and change mode. The visible mode should not change, |
91 // again because the timer is running. | 91 // again because the timer is running. |
92 set_mouse_hovered(true); | 92 set_mouse_hovered(true); |
93 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 93 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
94 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, | 94 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, |
95 false); | 95 false); |
96 | 96 |
97 // Now fire the timer. This should complete the mode change. | 97 // Now fire the timer. This should complete the mode change. |
98 loop_.RunAllPending(); | 98 loop_.RunAllPending(); |
99 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | 99 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, |
100 false); | 100 false); |
101 } | 101 } |
102 | 102 |
103 TEST_F(ReloadButtonTest, DisableOnHover) { | 103 TEST_F(ReloadButtonTest, DisableOnHover) { |
104 // Change to stop and hover. | 104 // Change to stop and hover. |
105 views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0); | 105 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); |
106 reload_.ButtonPressed(&reload_, e); | 106 reload_.ButtonPressed(&reload_, e); |
107 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 107 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
108 set_mouse_hovered(true); | 108 set_mouse_hovered(true); |
109 | 109 |
110 // Now change back to reload. This should result in a disabled stop button | 110 // Now change back to reload. This should result in a disabled stop button |
111 // due to the hover. | 111 // due to the hover. |
112 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); | 112 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); |
113 CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false, | 113 CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false, |
114 true); | 114 true); |
115 | 115 |
116 // Un-hover the button, which should allow it to reset. | 116 // Un-hover the button, which should allow it to reset. |
117 set_mouse_hovered(false); | 117 set_mouse_hovered(false); |
118 views::MouseEvent e2(ui::ET_MOUSE_MOVED, 0, 0, 0); | 118 ui::MouseEvent e2(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), 0); |
119 reload_.OnMouseExited(e2); | 119 reload_.OnMouseExited(e2); |
120 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 120 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
121 false); | 121 false); |
122 } | 122 } |
123 | 123 |
124 TEST_F(ReloadButtonTest, ResetOnClick) { | 124 TEST_F(ReloadButtonTest, ResetOnClick) { |
125 // Change to stop and hover. | 125 // Change to stop and hover. |
126 views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0); | 126 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); |
127 reload_.ButtonPressed(&reload_, e); | 127 reload_.ButtonPressed(&reload_, e); |
128 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 128 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
129 set_mouse_hovered(true); | 129 set_mouse_hovered(true); |
130 | 130 |
131 // Press the button. This should change back to reload despite the hover, | 131 // Press the button. This should change back to reload despite the hover, |
132 // because it's a direct user action. | 132 // because it's a direct user action. |
133 reload_.ButtonPressed(&reload_, e); | 133 reload_.ButtonPressed(&reload_, e); |
134 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 134 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
135 false); | 135 false); |
136 } | 136 } |
137 | 137 |
138 TEST_F(ReloadButtonTest, ResetOnTimer) { | 138 TEST_F(ReloadButtonTest, ResetOnTimer) { |
139 // Change to stop, hover, and change back to reload. | 139 // Change to stop, hover, and change back to reload. |
140 views::MouseEvent e(ui::ET_MOUSE_PRESSED, 0, 0, 0); | 140 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); |
141 reload_.ButtonPressed(&reload_, e); | 141 reload_.ButtonPressed(&reload_, e); |
142 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 142 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
143 set_mouse_hovered(true); | 143 set_mouse_hovered(true); |
144 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); | 144 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); |
145 | 145 |
146 // Now fire the stop-to-reload timer. This should reset the button. | 146 // Now fire the stop-to-reload timer. This should reset the button. |
147 loop_.RunAllPending(); | 147 loop_.RunAllPending(); |
148 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 148 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
149 false); | 149 false); |
150 } | 150 } |
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