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Unified Diff: content/renderer/render_thread_impl.h

Issue 10832264: Fix lifecycle-vs-threads of GpuVDAContext3D. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: piman CR response Created 8 years, 4 months ago
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Index: content/renderer/render_thread_impl.h
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
index 5ffdda184c02ec26dee41f10d9817c7e46796466..75f6728319c74e3ce132bc2c190e782339fd2d50 100644
--- a/content/renderer/render_thread_impl.h
+++ b/content/renderer/render_thread_impl.h
@@ -21,6 +21,7 @@
#include "content/common/gpu/gpu_process_launch_causes.h"
#include "content/public/renderer/render_thread.h"
#include "ipc/ipc_channel_proxy.h"
+#include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
#include "ui/gfx/native_widget_types.h"
class AppCacheDispatcher;
@@ -218,9 +219,12 @@ class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread,
// Returns a graphics context shared among all
// RendererGpuVideoDecoderFactories, or NULL on error. Context remains owned
// by this class and must be null-tested before each use to detect context
- // loss. The returned WeakPtr<> is only valid on the compositor thread when
+ // loss. The returned context is only valid on the compositor thread when
// threaded compositing is enabled.
- base::WeakPtr<WebGraphicsContext3DCommandBufferImpl> GetGpuVDAContext3D();
+ WebGraphicsContext3DCommandBufferImpl* GetGpuVDAContext3D();
+
+ // Handle loss of the shared GpuVDAContext3D context above.
+ static void OnGpuVDAContextLoss();
// AudioRendererMixerManager instance which manages renderer side mixer
// instances shared based on configured audio parameters. Lazily created on
@@ -299,6 +303,15 @@ class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread,
ObserverList<content::RenderProcessObserver> observers_;
+ class GpuVDAContextLostCallback
+ : public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback {
piman 2012/08/13 17:45:06 Note: I'm fine with this, but FYI you can declare
Ami GONE FROM CHROMIUM 2012/08/13 17:55:38 Taking advantage of the scoped_ptr for auto-dtor g
piman 2012/08/13 18:35:57 Nah, you only need it with the destructor of Rende
+ public:
+ GpuVDAContextLostCallback();
+ virtual ~GpuVDAContextLostCallback();
+ virtual void onContextLost();
+ };
+
+ scoped_ptr<GpuVDAContextLostCallback> context_lost_cb_;
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> gpu_vda_context3d_;
scoped_ptr<content::AudioRendererMixerManager> audio_renderer_mixer_manager_;
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