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|    1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |    1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #include "ash/wm/base_layout_manager.h" |    5 #include "ash/wm/base_layout_manager.h" | 
|    6  |    6  | 
|    7 #include "ash/ash_switches.h" |    7 #include "ash/ash_switches.h" | 
|    8 #include "ash/screen_ash.h" |    8 #include "ash/screen_ash.h" | 
|    9 #include "ash/shell.h" |    9 #include "ash/shell.h" | 
|   10 #include "ash/wm/shelf_layout_manager.h" |   10 #include "ash/wm/shelf_layout_manager.h" | 
|   11 #include "ash/wm/window_animations.h" |   11 #include "ash/wm/window_animations.h" | 
|   12 #include "ash/wm/window_properties.h" |   12 #include "ash/wm/window_properties.h" | 
|   13 #include "ash/wm/window_util.h" |   13 #include "ash/wm/window_util.h" | 
 |   14 #include "ash/wm/workspace_controller.h" | 
|   14 #include "base/command_line.h" |   15 #include "base/command_line.h" | 
|   15 #include "ui/aura/client/aura_constants.h" |   16 #include "ui/aura/client/aura_constants.h" | 
|   16 #include "ui/aura/root_window.h" |   17 #include "ui/aura/root_window.h" | 
|   17 #include "ui/aura/window.h" |   18 #include "ui/aura/window.h" | 
|   18 #include "ui/base/ui_base_types.h" |   19 #include "ui/base/ui_base_types.h" | 
|   19 #include "ui/compositor/layer.h" |   20 #include "ui/compositor/layer.h" | 
|   20 #include "ui/gfx/screen.h" |   21 #include "ui/gfx/screen.h" | 
|   21  |   22  | 
|   22 namespace { |   23 namespace { | 
|   23  |   24  | 
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|  136     ui::WindowShowState new_state = |  137     ui::WindowShowState new_state = | 
|  137         window->GetProperty(aura::client::kShowStateKey); |  138         window->GetProperty(aura::client::kShowStateKey); | 
|  138     if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED && |  139     if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED && | 
|  139         ((new_state == ui::SHOW_STATE_MAXIMIZED && |  140         ((new_state == ui::SHOW_STATE_MAXIMIZED && | 
|  140           old_state != ui::SHOW_STATE_FULLSCREEN) || |  141           old_state != ui::SHOW_STATE_FULLSCREEN) || | 
|  141          (new_state == ui::SHOW_STATE_FULLSCREEN && |  142          (new_state == ui::SHOW_STATE_FULLSCREEN && | 
|  142           old_state != ui::SHOW_STATE_MAXIMIZED))) { |  143           old_state != ui::SHOW_STATE_MAXIMIZED))) { | 
|  143       SetRestoreBoundsInParent(window, window->bounds()); |  144       SetRestoreBoundsInParent(window, window->bounds()); | 
|  144     } |  145     } | 
|  145     // Minimized state handles its own animations. |  146     // Minimized state handles its own animations. | 
|  146     bool animate = (old_state != ui::SHOW_STATE_MINIMIZED); |  147     // TODO(sky): get animations to work with Workspace2. | 
 |  148     bool animate = (old_state != ui::SHOW_STATE_MINIMIZED) && | 
 |  149         !WorkspaceController::IsWorkspace2Enabled(); | 
|  147     UpdateBoundsFromShowState(window, animate); |  150     UpdateBoundsFromShowState(window, animate); | 
|  148     ShowStateChanged(window, old_state); |  151     ShowStateChanged(window, old_state); | 
|  149   } |  152   } | 
|  150 } |  153 } | 
|  151  |  154  | 
|  152 void BaseLayoutManager::OnWindowDestroying(aura::Window* window) { |  155 void BaseLayoutManager::OnWindowDestroying(aura::Window* window) { | 
|  153   if (root_window_ == window) { |  156   if (root_window_ == window) { | 
|  154     root_window_->RemoveObserver(this); |  157     root_window_->RemoveObserver(this); | 
|  155     root_window_ = NULL; |  158     root_window_ = NULL; | 
|  156   } |  159   } | 
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|  253       gfx::Rect display_rect = |  256       gfx::Rect display_rect = | 
|  254           ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); |  257           ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); | 
|  255       // Put as much of the window as possible within the display area. |  258       // Put as much of the window as possible within the display area. | 
|  256       window->SetBounds(window->bounds().AdjustToFit(display_rect)); |  259       window->SetBounds(window->bounds().AdjustToFit(display_rect)); | 
|  257     } |  260     } | 
|  258   } |  261   } | 
|  259 } |  262 } | 
|  260  |  263  | 
|  261 }  // namespace internal |  264 }  // namespace internal | 
|  262 }  // namespace ash |  265 }  // namespace ash | 
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