Chromium Code Reviews| Index: media/base/audio_renderer_sink.h |
| =================================================================== |
| --- media/base/audio_renderer_sink.h (revision 155437) |
| +++ media/base/audio_renderer_sink.h (working copy) |
| @@ -27,6 +27,11 @@ |
| // number of frames filled. |
| virtual int Render(AudioBus* audio_bus, int audio_delay_milliseconds) = 0; |
| + // Synchronized audio I/O - see InitializeIO() below. |
| + virtual void RenderIO(AudioBus* audio_input_data, |
|
scherkus (not reviewing)
2012/09/10 11:46:32
nit: most other code has these params as "source /
Chris Rogers
2012/09/10 19:21:38
Fixed to be more consistent:
I'm going to go with
|
| + AudioBus* audio_bus, |
| + int audio_delay_milliseconds) {} |
| + |
| // Signals an error has occurred. |
| virtual void OnRenderError() = 0; |
| @@ -39,6 +44,17 @@ |
| virtual void Initialize(const AudioParameters& params, |
| RenderCallback* callback) = 0; |
| + // InitializeIO() may be called instead of Initialize() for clients who wish |
| + // to have synchronized input and output. |input_channels| specifies the |
| + // number of input channels which will be at the same sample-rate |
| + // and buffer-size as the output as specified in |params|. |
| + // The callback's RenderIO() method will be called instead of Render(), |
| + // providing the synchronized input data at the same time as when new |
| + // output data is to be rendered. |
| + virtual void InitializeIO(const AudioParameters& params, |
| + int input_channels, |
| + RenderCallback* callback) {} |
| + |
| // Starts audio playback. |
| virtual void Start() = 0; |