| Index: media/base/audio_renderer_sink.h
|
| ===================================================================
|
| --- media/base/audio_renderer_sink.h (revision 155057)
|
| +++ media/base/audio_renderer_sink.h (working copy)
|
| @@ -27,6 +27,11 @@
|
| // number of frames filled.
|
| virtual int Render(AudioBus* audio_bus, int audio_delay_milliseconds) = 0;
|
|
|
| + // Synchronized audio I/O - see InitializeIO() below.
|
| + virtual void RenderIO(AudioBus* audio_input_data,
|
| + AudioBus* audio_bus,
|
| + int audio_delay_milliseconds) {}
|
| +
|
| // Signals an error has occurred.
|
| virtual void OnRenderError() = 0;
|
|
|
| @@ -39,6 +44,17 @@
|
| virtual void Initialize(const AudioParameters& params,
|
| RenderCallback* callback) = 0;
|
|
|
| + // InitializeIO() may be called instead of Initialize() for clients who wish
|
| + // to have synchronized input and output. |input_channels| specifies the
|
| + // number of input channels which will be at the same sample-rate
|
| + // and buffer-size as the output as specified in |params|.
|
| + // The callback's RenderIO() method will be called instead of Render(),
|
| + // providing the synchronized input data at the same time as when new
|
| + // output data is to be rendered.
|
| + virtual void InitializeIO(const AudioParameters& params,
|
| + int input_channels,
|
| + RenderCallback* callback) {}
|
| +
|
| // Starts audio playback.
|
| virtual void Start() = 0;
|
|
|
|
|