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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/base/media_switches.h" | 5 #include "media/base/media_switches.h" |
| 6 | 6 |
| 7 namespace switches { | 7 namespace switches { |
| 8 | 8 |
| 9 #if defined(OS_LINUX) || defined(OS_FREEBSD) || defined(OS_SOLARIS) | 9 #if defined(OS_LINUX) || defined(OS_FREEBSD) || defined(OS_SOLARIS) |
| 10 // The Alsa device to use when opening an audio stream. | 10 // The Alsa device to use when opening an audio stream. |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 31 // for details. | 31 // for details. |
| 32 const char kEnableExclusiveAudio[] = "enable-exclusive-audio"; | 32 const char kEnableExclusiveAudio[] = "enable-exclusive-audio"; |
| 33 #endif | 33 #endif |
| 34 | 34 |
| 35 // Set number of threads to use for video decoding. | 35 // Set number of threads to use for video decoding. |
| 36 const char kVideoThreads[] = "video-threads"; | 36 const char kVideoThreads[] = "video-threads"; |
| 37 | 37 |
| 38 // Enable browser-side audio mixer. | 38 // Enable browser-side audio mixer. |
| 39 const char kEnableAudioMixer[] = "enable-audio-mixer"; | 39 const char kEnableAudioMixer[] = "enable-audio-mixer"; |
| 40 | 40 |
| 41 // Enable live audio input with getUserMedia() and the Web Audio API. | |
| 42 const char kEnableWebAudioInput[] = "enable-webaudio-input"; | |
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scherkus (not reviewing)
2012/09/10 11:46:32
general rule of thumb: switches should go in the *
Chris Rogers
2012/09/10 19:21:38
It will need to be used in media (in the AudioMana
scherkus (not reviewing)
2012/09/11 12:13:00
Good to know -- thanks!
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| 43 | |
| 41 } // namespace switches | 44 } // namespace switches |
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