| Index: cc/stubs/GraphicsContext3D.h
|
| diff --git a/cc/stubs/GraphicsContext3D.h b/cc/stubs/GraphicsContext3D.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..659c3282db8efd914720b6342d7987da7e252965
|
| --- /dev/null
|
| +++ b/cc/stubs/GraphicsContext3D.h
|
| @@ -0,0 +1,72 @@
|
| +#ifndef CC_STUBS_GRAPHICSCONTEXT3D_H_
|
| +#define CC_STUBS_GRAPHICSCONTEXT3D_H_
|
| +
|
| +#include "GraphicsTypes3D.h"
|
| +#include "IntSize.h"
|
| +#include "third_party/khronos/GLES2/gl2.h"
|
| +
|
| +namespace WebCore {
|
| +
|
| +class GraphicsContext3D {
|
| +public:
|
| + enum SourceDataFormat { SourceFormatRGBA8, SourceFormatBGRA8 };
|
| + static bool computeFormatAndTypeParameters(unsigned, unsigned, unsigned* componentsPerPixel, unsigned* bytesPerComponent)
|
| + {
|
| + *componentsPerPixel = 4;
|
| + *bytesPerComponent = 1;
|
| + return true;
|
| + }
|
| +
|
| + enum {
|
| + ARRAY_BUFFER = GL_ARRAY_BUFFER,
|
| + BLEND = GL_BLEND,
|
| + CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
|
| + COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
|
| + COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT,
|
| + COMPILE_STATUS = GL_COMPILE_STATUS,
|
| + CULL_FACE = GL_CULL_FACE,
|
| + DEPTH_TEST = GL_DEPTH_TEST,
|
| + ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
|
| + EXTENSIONS = GL_EXTENSIONS,
|
| + FLOAT = GL_FLOAT,
|
| + FRAGMENT_SHADER = GL_FRAGMENT_SHADER,
|
| + FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE,
|
| + FRAMEBUFFER = GL_FRAMEBUFFER,
|
| + INVALID_ENUM = GL_INVALID_ENUM,
|
| + INVALID_VALUE = GL_INVALID_VALUE,
|
| + LINEAR = GL_LINEAR,
|
| + LINE_LOOP = GL_LINE_LOOP ,
|
| + LINK_STATUS = GL_LINK_STATUS,
|
| + LUMINANCE = GL_LUMINANCE,
|
| + MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE,
|
| + NEAREST = GL_NEAREST,
|
| + NO_ERROR = GL_NO_ERROR,
|
| + ONE = GL_ONE,
|
| + ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
|
| + RGBA = GL_RGBA,
|
| + RGB = GL_RGB,
|
| + SCISSOR_TEST = GL_SCISSOR_TEST,
|
| + SRC_ALPHA = GL_SRC_ALPHA,
|
| + STATIC_DRAW = GL_STATIC_DRAW,
|
| + TEXTURE0 = GL_TEXTURE0,
|
| + TEXTURE1 = GL_TEXTURE1,
|
| + TEXTURE_2D = GL_TEXTURE_2D,
|
| + TEXTURE2 = GL_TEXTURE2,
|
| + TEXTURE3 = GL_TEXTURE3,
|
| + TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER,
|
| + TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER,
|
| + TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S,
|
| + TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T,
|
| + TRIANGLES = GL_TRIANGLES,
|
| + TRIANGLE_FAN = GL_TRIANGLE_FAN,
|
| + UNSIGNED_BYTE = GL_UNSIGNED_BYTE,
|
| + UNSIGNED_SHORT = GL_UNSIGNED_SHORT,
|
| + VERTEX_SHADER = GL_VERTEX_SHADER,
|
| + ZERO = GL_ZERO,
|
| + };
|
| +};
|
| +
|
| +}
|
| +
|
| +#endif // CC_STUBS_GRAPHICSCONTEXT3D_H_
|
| +
|
|
|