Index: ui/views/controls/menu/menu_controller.cc |
=================================================================== |
--- ui/views/controls/menu/menu_controller.cc (revision 151267) |
+++ ui/views/controls/menu/menu_controller.cc (working copy) |
@@ -613,7 +613,7 @@ |
int drop_operation = ui::DragDropTypes::DRAG_NONE; |
if (menu_item) { |
gfx::Point menu_item_loc(event.location()); |
- View::ConvertPointToView(source, menu_item, &menu_item_loc); |
+ View::ConvertPointToTarget(source, menu_item, &menu_item_loc); |
MenuItemView* query_menu_item; |
if (!over_empty_menu) { |
int menu_item_height = menu_item->height(); |
@@ -789,7 +789,7 @@ |
} |
void MenuController::SetSelectionOnPointerDown(SubmenuView* source, |
- const LocatedEvent& event) { |
+ const ui::LocatedEvent& event) { |
if (!blocking_run_) |
return; |
drop_first_release_event_ = false; |
@@ -861,7 +861,7 @@ |
// the selected item, so need to map to screen first then to item. |
gfx::Point press_loc(location); |
View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc); |
- View::ConvertPointToView(NULL, item, &press_loc); |
+ View::ConvertPointToTarget(NULL, item, &press_loc); |
gfx::Point widget_loc(press_loc); |
View::ConvertPointToWidget(item, &widget_loc); |
scoped_ptr<gfx::Canvas> canvas(views::GetCanvasForDragImage( |
@@ -1210,7 +1210,7 @@ |
bool MenuController::ShowContextMenu(MenuItemView* menu_item, |
SubmenuView* source, |
- const LocatedEvent& event) { |
+ const ui::LocatedEvent& event) { |
// Set the selection immediately, making sure the submenu is only open |
// if it already was. |
int selection_types = SELECTION_UPDATE_IMMEDIATELY; |
@@ -1314,7 +1314,7 @@ |
// Is the mouse over the scroll buttons? |
gfx::Point scroll_view_loc = screen_loc; |
View* scroll_view_container = menu->GetScrollViewContainer(); |
- View::ConvertPointToView(NULL, scroll_view_container, &scroll_view_loc); |
+ View::ConvertPointToTarget(NULL, scroll_view_container, &scroll_view_loc); |
if (scroll_view_loc.x() < 0 || |
scroll_view_loc.x() >= scroll_view_container->width() || |
scroll_view_loc.y() < 0 || |
@@ -1331,7 +1331,7 @@ |
// Not over the scroll button. Check the actual menu. |
if (DoesSubmenuContainLocation(menu, screen_loc)) { |
gfx::Point menu_loc = screen_loc; |
- View::ConvertPointToView(NULL, menu, &menu_loc); |
+ View::ConvertPointToTarget(NULL, menu, &menu_loc); |
part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y()); |
part->type = MenuPart::MENU_ITEM; |
part->submenu = menu; |
@@ -1349,7 +1349,7 @@ |
bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu, |
const gfx::Point& screen_loc) { |
gfx::Point view_loc = screen_loc; |
- View::ConvertPointToView(NULL, submenu, &view_loc); |
+ View::ConvertPointToTarget(NULL, submenu, &view_loc); |
gfx::Rect vis_rect = submenu->GetVisibleBounds(); |
return vis_rect.Contains(view_loc.x(), view_loc.y()); |
} |
@@ -1911,7 +1911,7 @@ |
#if defined(OS_WIN) && !defined(USE_AURA) |
void MenuController::RepostEvent(SubmenuView* source, |
- const LocatedEvent& event) { |
+ const ui::LocatedEvent& event) { |
if (!state_.item) { |
// We some times get an event after closing all the menus. Ignore it. |
// Make sure the menu is in fact not visible. If the menu is visible, then |
@@ -2022,7 +2022,7 @@ |
// more complex hierarchies it'll need to change. |
View::ConvertPointToScreen(event_source->GetScrollViewContainer(), |
&target_menu_loc); |
- View::ConvertPointToView(NULL, target_menu, &target_menu_loc); |
+ View::ConvertPointToTarget(NULL, target_menu, &target_menu_loc); |
target = target_menu->GetEventHandlerForPoint(target_menu_loc); |
if (target == target_menu || !target->enabled()) |
target = NULL; |
@@ -2032,7 +2032,8 @@ |
active_mouse_view_ = target; |
if (active_mouse_view_) { |
gfx::Point target_point(target_menu_loc); |
- View::ConvertPointToView(target_menu, active_mouse_view_, &target_point); |
+ View::ConvertPointToTarget( |
+ target_menu, active_mouse_view_, &target_point); |
MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED, |
target_point.x(), target_point.y(), 0); |
active_mouse_view_->OnMouseEntered(mouse_entered_event); |
@@ -2046,7 +2047,7 @@ |
if (active_mouse_view_) { |
gfx::Point target_point(target_menu_loc); |
- View::ConvertPointToView(target_menu, active_mouse_view_, &target_point); |
+ View::ConvertPointToTarget(target_menu, active_mouse_view_, &target_point); |
MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED, |
target_point.x(), target_point.y(), |
event.flags()); |
@@ -2062,7 +2063,7 @@ |
gfx::Point target_loc(event.location()); |
View::ConvertPointToScreen(event_source->GetScrollViewContainer(), |
&target_loc); |
- View::ConvertPointToView(NULL, active_mouse_view_, &target_loc); |
+ View::ConvertPointToTarget(NULL, active_mouse_view_, &target_loc); |
MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc.x(), |
target_loc.y(), event.flags()); |
// Reset the active_mouse_view_ before sending mouse released. That way if it |