Index: ash/launcher/launcher_button.h |
=================================================================== |
--- ash/launcher/launcher_button.h (revision 152351) |
+++ ash/launcher/launcher_button.h (working copy) |
@@ -5,6 +5,7 @@ |
#ifndef ASH_LAUNCHER_LAUNCHER_BUTTON_H_ |
#define ASH_LAUNCHER_LAUNCHER_BUTTON_H_ |
+#include "base/memory/scoped_ptr.h" |
#include "ui/gfx/shadow_value.h" |
#include "ui/views/controls/button/custom_button.h" |
#include "ui/views/controls/image_view.h" |
@@ -31,7 +32,11 @@ |
STATE_ACTIVE = 1 << 2, |
// Underlying LauncherItem needs user's attention. |
STATE_ATTENTION = 1 << 3, |
- STATE_FOCUSED = 1 << 4, |
+ // Underlying LauncherItem has pending operations. |
+ // e.g. A TYPE_APP_SHORTCUT item whose corresponding app is being |
+ // installed. |
+ STATE_PENDING = 1 << 4, |
+ STATE_FOCUSED = 1 << 5, |
}; |
virtual ~LauncherButton(); |
@@ -102,6 +107,7 @@ |
private: |
class BarView; |
+ class IconPulseAnimation; |
// Returns true if the shelf is horizontal. If this returns false the shelf is |
// vertical. |
@@ -119,6 +125,10 @@ |
// together. |
int state_; |
+ // Runs a pulse animation for |icon_view_|. It is created when button state |
+ // has a STATE_PENDING bit and destroyed when that bit is clear. |
+ scoped_ptr<IconPulseAnimation> icon_pulse_animation_; |
+ |
gfx::ShadowValues icon_shadows_; |
DISALLOW_COPY_AND_ASSIGN(LauncherButton); |