Index: ash/wm/window_modality_controller.h |
=================================================================== |
--- ash/wm/window_modality_controller.h (revision 150582) |
+++ ash/wm/window_modality_controller.h (working copy) |
@@ -13,7 +13,7 @@ |
#include "ui/aura/event_filter.h" |
#include "ui/aura/window_observer.h" |
-namespace aura { |
+namespace ui { |
class LocatedEvent; |
} |
@@ -39,14 +39,15 @@ |
// Overridden from aura::EventFilter: |
virtual bool PreHandleKeyEvent(aura::Window* target, |
- aura::KeyEvent* event) OVERRIDE; |
+ ui::KeyEvent* event) OVERRIDE; |
virtual bool PreHandleMouseEvent(aura::Window* target, |
- aura::MouseEvent* event) OVERRIDE; |
- virtual ui::TouchStatus PreHandleTouchEvent(aura::Window* target, |
- aura::TouchEvent* event) OVERRIDE; |
+ ui::MouseEvent* event) OVERRIDE; |
+ virtual ui::TouchStatus PreHandleTouchEvent( |
+ aura::Window* target, |
+ ui::TouchEventImpl* event) OVERRIDE; |
virtual ui::GestureStatus PreHandleGestureEvent( |
aura::Window* target, |
- aura::GestureEvent* event) OVERRIDE; |
+ ui::GestureEventImpl* event) OVERRIDE; |
// Overridden from aura::EnvObserver: |
virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; |
@@ -60,7 +61,7 @@ |
// Processes a mouse/touch event, and returns true if the event should be |
// consumed. |
bool ProcessLocatedEvent(aura::Window* target, |
- aura::LocatedEvent* event); |
+ ui::LocatedEvent* event); |
std::vector<aura::Window*> windows_; |