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Side by Side Diff: ui/aura/root_window.h

Issue 10827145: Convert Aura to use ui::Event. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_ROOT_WINDOW_H_ 5 #ifndef UI_AURA_ROOT_WINDOW_H_
6 #define UI_AURA_ROOT_WINDOW_H_ 6 #define UI_AURA_ROOT_WINDOW_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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24 #include "ui/compositor/compositor_observer.h" 24 #include "ui/compositor/compositor_observer.h"
25 #include "ui/compositor/layer_animation_observer.h" 25 #include "ui/compositor/layer_animation_observer.h"
26 #include "ui/gfx/native_widget_types.h" 26 #include "ui/gfx/native_widget_types.h"
27 #include "ui/gfx/point.h" 27 #include "ui/gfx/point.h"
28 28
29 namespace gfx { 29 namespace gfx {
30 class Size; 30 class Size;
31 } 31 }
32 32
33 namespace ui { 33 namespace ui {
34 class GestureEventImpl;
34 class GestureRecognizer; 35 class GestureRecognizer;
36 class KeyEvent;
35 class LayerAnimationSequence; 37 class LayerAnimationSequence;
38 class MouseEvent;
39 class ScrollEvent;
40 class TouchEventImpl;
36 class Transform; 41 class Transform;
37 } 42 }
38 43
39 namespace aura { 44 namespace aura {
40 45
41 class FocusManager; 46 class FocusManager;
42 class GestureEvent;
43 class KeyEvent;
44 class MouseEvent;
45 class RootWindow; 47 class RootWindow;
46 class RootWindowHost; 48 class RootWindowHost;
47 class RootWindowObserver; 49 class RootWindowObserver;
48 class ScrollEvent;
49 class TouchEvent;
50 50
51 // This class represents a lock on the compositor, that can be used to prevent a 51 // This class represents a lock on the compositor, that can be used to prevent a
52 // compositing pass from happening while we're waiting for an asynchronous 52 // compositing pass from happening while we're waiting for an asynchronous
53 // event. The typical use case is when waiting for a renderer to produce a frame 53 // event. The typical use case is when waiting for a renderer to produce a frame
54 // at the right size. The caller keeps a reference on this object, and drops the 54 // at the right size. The caller keeps a reference on this object, and drops the
55 // reference once it desires to release the lock. 55 // reference once it desires to release the lock.
56 // Note however that the lock is canceled after a short timeout to ensure 56 // Note however that the lock is canceled after a short timeout to ensure
57 // responsiveness of the UI, so the compositor tree should be kept in a 57 // responsiveness of the UI, so the compositor tree should be kept in a
58 // "reasonable" state while the lock is held. 58 // "reasonable" state while the lock is held.
59 // Don't instantiate this class directly, use RootWindow::GetCompositorLock. 59 // Don't instantiate this class directly, use RootWindow::GetCompositorLock.
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138 138
139 // Draws the necessary set of windows. 139 // Draws the necessary set of windows.
140 void Draw(); 140 void Draw();
141 141
142 // Draw the whole screen. 142 // Draw the whole screen.
143 void ScheduleFullDraw(); 143 void ScheduleFullDraw();
144 144
145 // Handles a gesture event. Returns true if handled. Unlike the other 145 // Handles a gesture event. Returns true if handled. Unlike the other
146 // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture 146 // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture
147 // events are dispatched from GestureRecognizer instead of RootWindowHost. 147 // events are dispatched from GestureRecognizer instead of RootWindowHost.
148 bool DispatchGestureEvent(GestureEvent* event); 148 bool DispatchGestureEvent(ui::GestureEventImpl* event);
149 149
150 // Invoked when |window| is being destroyed. 150 // Invoked when |window| is being destroyed.
151 void OnWindowDestroying(Window* window); 151 void OnWindowDestroying(Window* window);
152 152
153 // Invoked when |window|'s bounds have changed. |contained_mouse| indicates if 153 // Invoked when |window|'s bounds have changed. |contained_mouse| indicates if
154 // the bounds before change contained the |last_moust_location()|. 154 // the bounds before change contained the |last_moust_location()|.
155 void OnWindowBoundsChanged(Window* window, bool contained_mouse); 155 void OnWindowBoundsChanged(Window* window, bool contained_mouse);
156 156
157 // Invoked when |window|'s visibility is changed. 157 // Invoked when |window|'s visibility is changed.
158 void OnWindowVisibilityChanged(Window* window, bool is_visible); 158 void OnWindowVisibilityChanged(Window* window, bool is_visible);
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260 260
261 // Exposes RootWindowHost::QueryMouseLocation() for test purposes. 261 // Exposes RootWindowHost::QueryMouseLocation() for test purposes.
262 gfx::Point QueryMouseLocationForTest() const; 262 gfx::Point QueryMouseLocationForTest() const;
263 263
264 private: 264 private:
265 friend class Window; 265 friend class Window;
266 friend class CompositorLock; 266 friend class CompositorLock;
267 267
268 // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|, 268 // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|,
269 // sending exited and entered events as its value changes. 269 // sending exited and entered events as its value changes.
270 void HandleMouseMoved(const MouseEvent& event, Window* target); 270 void HandleMouseMoved(const ui::MouseEvent& event, Window* target);
271 271
272 bool ProcessMouseEvent(Window* target, MouseEvent* event); 272 bool ProcessMouseEvent(Window* target, ui::MouseEvent* event);
273 bool ProcessKeyEvent(Window* target, KeyEvent* event); 273 bool ProcessKeyEvent(Window* target, ui::KeyEvent* event);
274 ui::TouchStatus ProcessTouchEvent(Window* target, TouchEvent* event); 274 ui::TouchStatus ProcessTouchEvent(Window* target, ui::TouchEventImpl* event);
275 ui::GestureStatus ProcessGestureEvent(Window* target, GestureEvent* event); 275 ui::GestureStatus ProcessGestureEvent(Window* target,
276 ui::GestureEventImpl* event);
276 bool ProcessGestures(ui::GestureRecognizer::Gestures* gestures); 277 bool ProcessGestures(ui::GestureRecognizer::Gestures* gestures);
277 278
278 // Called when a Window is attached or detached from the RootWindow. 279 // Called when a Window is attached or detached from the RootWindow.
279 void OnWindowAddedToRootWindow(Window* window); 280 void OnWindowAddedToRootWindow(Window* window);
280 void OnWindowRemovedFromRootWindow(Window* window); 281 void OnWindowRemovedFromRootWindow(Window* window);
281 282
282 // Called when a window becomes invisible, either by being removed 283 // Called when a window becomes invisible, either by being removed
283 // from root window hierachy, via SetVisible(false) or being destroyed. 284 // from root window hierachy, via SetVisible(false) or being destroyed.
284 // |destroyed| is set to true when the window is being destroyed. 285 // |destroyed| is set to true when the window is being destroyed.
285 void OnWindowHidden(Window* invisible, bool destroyed); 286 void OnWindowHidden(Window* invisible, bool destroyed);
(...skipping 17 matching lines...) Expand all
303 304
304 // Overridden from ui::LayerAnimationObserver: 305 // Overridden from ui::LayerAnimationObserver:
305 virtual void OnLayerAnimationEnded( 306 virtual void OnLayerAnimationEnded(
306 ui::LayerAnimationSequence* animation) OVERRIDE; 307 ui::LayerAnimationSequence* animation) OVERRIDE;
307 virtual void OnLayerAnimationScheduled( 308 virtual void OnLayerAnimationScheduled(
308 ui::LayerAnimationSequence* animation) OVERRIDE; 309 ui::LayerAnimationSequence* animation) OVERRIDE;
309 virtual void OnLayerAnimationAborted( 310 virtual void OnLayerAnimationAborted(
310 ui::LayerAnimationSequence* animation) OVERRIDE; 311 ui::LayerAnimationSequence* animation) OVERRIDE;
311 312
312 // Overridden from aura::RootWindowHostDelegate: 313 // Overridden from aura::RootWindowHostDelegate:
313 virtual bool OnHostKeyEvent(KeyEvent* event) OVERRIDE; 314 virtual bool OnHostKeyEvent(ui::KeyEvent* event) OVERRIDE;
314 virtual bool OnHostMouseEvent(MouseEvent* event) OVERRIDE; 315 virtual bool OnHostMouseEvent(ui::MouseEvent* event) OVERRIDE;
315 virtual bool OnHostScrollEvent(ScrollEvent* event) OVERRIDE; 316 virtual bool OnHostScrollEvent(ui::ScrollEvent* event) OVERRIDE;
316 virtual bool OnHostTouchEvent(TouchEvent* event) OVERRIDE; 317 virtual bool OnHostTouchEvent(ui::TouchEventImpl* event) OVERRIDE;
317 virtual void OnHostLostCapture() OVERRIDE; 318 virtual void OnHostLostCapture() OVERRIDE;
318 virtual void OnHostPaint() OVERRIDE; 319 virtual void OnHostPaint() OVERRIDE;
319 virtual void OnHostResized(const gfx::Size& size) OVERRIDE; 320 virtual void OnHostResized(const gfx::Size& size) OVERRIDE;
320 virtual float GetDeviceScaleFactor() OVERRIDE; 321 virtual float GetDeviceScaleFactor() OVERRIDE;
321 virtual RootWindow* AsRootWindow() OVERRIDE; 322 virtual RootWindow* AsRootWindow() OVERRIDE;
322 323
323 // We hold and aggregate mouse drags as a way of throttling resizes when 324 // We hold and aggregate mouse drags as a way of throttling resizes when
324 // HoldMouseMoves() is called. The following methods are used to dispatch held 325 // HoldMouseMoves() is called. The following methods are used to dispatch held
325 // and newly incoming mouse events, typically when an event other than a mouse 326 // and newly incoming mouse events, typically when an event other than a mouse
326 // drag needs dispatching or a matching ReleaseMouseMoves() is called. 327 // drag needs dispatching or a matching ReleaseMouseMoves() is called.
327 // NOTE: because these methods dispatch events from RootWindowHost the 328 // NOTE: because these methods dispatch events from RootWindowHost the
328 // coordinates are in terms of the root. 329 // coordinates are in terms of the root.
329 bool DispatchMouseEventImpl(MouseEvent* event); 330 bool DispatchMouseEventImpl(ui::MouseEvent* event);
330 bool DispatchMouseEventToTarget(MouseEvent* event, Window* target); 331 bool DispatchMouseEventToTarget(ui::MouseEvent* event, Window* target);
331 void DispatchHeldMouseMove(); 332 void DispatchHeldMouseMove();
332 333
333 // Parses the switch describing the initial size for the host window and 334 // Parses the switch describing the initial size for the host window and
334 // returns bounds for the window. 335 // returns bounds for the window.
335 gfx::Rect GetInitialHostWindowBounds() const; 336 gfx::Rect GetInitialHostWindowBounds() const;
336 337
337 // Posts a task to send synthesized mouse move event if there 338 // Posts a task to send synthesized mouse move event if there
338 // is no a pending task. 339 // is no a pending task.
339 void PostMouseMoveEventAfterWindowChange(); 340 void PostMouseMoveEventAfterWindowChange();
340 341
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383 384
384 bool synthesize_mouse_move_; 385 bool synthesize_mouse_move_;
385 bool waiting_on_compositing_end_; 386 bool waiting_on_compositing_end_;
386 bool draw_on_compositing_end_; 387 bool draw_on_compositing_end_;
387 388
388 bool defer_draw_scheduling_; 389 bool defer_draw_scheduling_;
389 390
390 // How many holds are outstanding. We try to defer dispatching mouse moves 391 // How many holds are outstanding. We try to defer dispatching mouse moves
391 // while the count is > 0. 392 // while the count is > 0.
392 int mouse_move_hold_count_; 393 int mouse_move_hold_count_;
393 scoped_ptr<MouseEvent> held_mouse_move_; 394 scoped_ptr<ui::MouseEvent> held_mouse_move_;
394 // Used to schedule DispatchHeldMouseMove() when |mouse_move_hold_count_| goes 395 // Used to schedule DispatchHeldMouseMove() when |mouse_move_hold_count_| goes
395 // to 0. 396 // to 0.
396 base::WeakPtrFactory<RootWindow> held_mouse_event_factory_; 397 base::WeakPtrFactory<RootWindow> held_mouse_event_factory_;
397 398
398 CompositorLock* compositor_lock_; 399 CompositorLock* compositor_lock_;
399 bool draw_on_compositor_unlock_; 400 bool draw_on_compositor_unlock_;
400 401
401 DISALLOW_COPY_AND_ASSIGN(RootWindow); 402 DISALLOW_COPY_AND_ASSIGN(RootWindow);
402 }; 403 };
403 404
404 } // namespace aura 405 } // namespace aura
405 406
406 #endif // UI_AURA_ROOT_WINDOW_H_ 407 #endif // UI_AURA_ROOT_WINDOW_H_
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