| Index: visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag | 
| diff --git a/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..247c559f8c8d3f514bd82050a9f4b1d0d2a6ad7f | 
| --- /dev/null | 
| +++ b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag | 
| @@ -0,0 +1,8 @@ | 
| +precision mediump float; | 
| +varying vec3 v_color; | 
| +varying vec2 v_texCoord; | 
| +uniform sampler2D s_texture; | 
| +void main() | 
| +{ | 
| +	gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord.y) ) + vec4(v_color.x,v_color.y,v_color.z,1); | 
| +} | 
|  |