Index: visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag |
diff --git a/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag |
new file mode 100644 |
index 0000000000000000000000000000000000000000..247c559f8c8d3f514bd82050a9f4b1d0d2a6ad7f |
--- /dev/null |
+++ b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/fragment_shader_es2.frag |
@@ -0,0 +1,8 @@ |
+precision mediump float; |
+varying vec3 v_color; |
+varying vec2 v_texCoord; |
+uniform sampler2D s_texture; |
+void main() |
+{ |
+ gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord.y) ) + vec4(v_color.x,v_color.y,v_color.z,1); |
+} |