Index: visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/matrix.h |
diff --git a/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/matrix.h b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/matrix.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7db798524403356e30f0b3ce5f469fcca149629c |
--- /dev/null |
+++ b/visual_studio/NativeClientVSAddIn/InstallerResources/examples/hello_world_gles/hello_world_gles/matrix.h |
@@ -0,0 +1,37 @@ |
+#ifndef EXAMPLES_HELLO_WORLD_GLES_MATRIX_H |
+#define EXAMPLES_HELLO_WORLD_GLES_MATRIX_H |
+ |
+/* Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+/** @file matrix.cc |
+ * Implements simple matrix manipulation functions. |
+ */ |
+ |
+//----------------------------------------------------------------------------- |
+#define _USE_MATH_DEFINES 1 |
+#include <limits.h> |
+#include <math.h> |
+#include <GLES2/gl2.h> |
+ |
+typedef GLfloat Matrix_t[16]; |
+ |
+/// Since GLES2 doesn't have all the nifty matrix transform functions that GL |
+/// has, we emulate some of them here for the sake of sanity from: |
+/// http://www.opengl.org/wiki/GluPerspective_code |
+void glhFrustumf2(Matrix_t mat, GLfloat left, GLfloat right, GLfloat bottom, |
+ GLfloat top, GLfloat znear, GLfloat zfar); |
+ |
+void glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, |
+ GLfloat aspectRatio, GLfloat znear, GLfloat zfar); |
+ |
+ |
+void identity_matrix(Matrix_t mat); |
+void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat); |
+void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat); |
+void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat); |
+ |
+#endif // EXAMPLES_HELLO_WORLD_GLES_MATRIX_H |
+ |