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Unified Diff: ui/views/view.h

Issue 10824295: Rid the world of the last of views::Event types: TouchEvent, GestureEvent, MouseWheelEvent, ScrollE… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 4 months ago
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Index: ui/views/view.h
===================================================================
--- ui/views/view.h (revision 151481)
+++ ui/views/view.h (working copy)
@@ -16,6 +16,7 @@
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "build/build_config.h"
+#include "ui/base/event.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/dragdrop/os_exchange_data.h"
#include "ui/compositor/layer_delegate.h"
@@ -24,7 +25,6 @@
#include "ui/gfx/rect.h"
#include "ui/views/background.h"
#include "ui/views/border.h"
-#include "ui/views/events/event.h"
#if defined(OS_WIN)
#include "base/win/scoped_comptr.h"
@@ -41,7 +41,6 @@
namespace ui {
struct AccessibleViewState;
class Compositor;
-class KeyEvent;
class Layer;
class TextInputClient;
class Texture;
@@ -576,7 +575,7 @@
// This method is invoked for each touch event. Default implementation
// does nothing. Override as needed.
- virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event);
+ virtual ui::TouchStatus OnTouchEvent(const ui::TouchEvent& event);
// This method is invoked for each GestureEvent created by GestureRecognizer.
// Default implementation does nothing. Override as needed.
@@ -591,7 +590,7 @@
// scroll-gesture events will be sent to this View. However all the other
// gesture-events (e.g. ET_GESTURE_END, ET_GESTURE_PINCH_BEGIN etc.) will
// continue to be dispatched to the first View.
- virtual ui::GestureStatus OnGestureEvent(const GestureEvent& event);
+ virtual ui::GestureStatus OnGestureEvent(const ui::GestureEvent& event);
// Set the MouseHandler for a drag session.
//
@@ -625,13 +624,13 @@
// if the event has been processed and false otherwise. This message is sent
// if the view is focused. If the event has not been processed, the parent
// will be given a chance.
- virtual bool OnMouseWheel(const MouseWheelEvent& event);
+ virtual bool OnMouseWheel(const ui::MouseWheelEvent& event);
// Invoked when user scrolls (e.g. using two-finger scroll on touch pad).
// Returns true if the event has been processed and false otherwise. The event
// is sent to the view where the event happens first. If it has not been
// processed, the parent will be given a chance.
- virtual bool OnScrollEvent(const ScrollEvent& event);
+ virtual bool OnScrollEvent(const ui::ScrollEvent& event);
// See field for description.
void set_notify_enter_exit_on_child(bool notify) {
@@ -831,13 +830,13 @@
// drop session and CanDrop returns true. This is immediately
// followed by an invocation of OnDragUpdated, and eventually one of
// OnDragExited or OnPerformDrop.
- virtual void OnDragEntered(const DropTargetEvent& event);
+ virtual void OnDragEntered(const ui::DropTargetEvent& event);
// Invoked during a drag and drop session while the mouse is over the view.
// This should return a bitmask of the DragDropTypes::DragOperation supported
// based on the location of the event. Return 0 to indicate the drop should
// not be accepted.
- virtual int OnDragUpdated(const DropTargetEvent& event);
+ virtual int OnDragUpdated(const ui::DropTargetEvent& event);
// Invoked during a drag and drop session when the mouse exits the views, or
// when the drag session was canceled and the mouse was over the view.
@@ -845,7 +844,7 @@
// Invoked during a drag and drop session when OnDragUpdated returns a valid
// operation and the user release the mouse.
- virtual int OnPerformDrop(const DropTargetEvent& event);
+ virtual int OnPerformDrop(const ui::DropTargetEvent& event);
// Invoked from DoDrag after the drag completes. This implementation does
// nothing, and is intended for subclasses to do cleanup.
@@ -1283,11 +1282,11 @@
// RootView will invoke this with incoming TouchEvents. Returns the result
// of OnTouchEvent.
- ui::TouchStatus ProcessTouchEvent(const TouchEvent& event);
+ ui::TouchStatus ProcessTouchEvent(const ui::TouchEvent& event);
// RootView will invoke this with incoming GestureEvents. This will invoke
// OnGestureEvent and return the result.
- ui::GestureStatus ProcessGestureEvent(const GestureEvent& event);
+ ui::GestureStatus ProcessGestureEvent(const ui::GestureEvent& event);
// Accelerators --------------------------------------------------------------
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