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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
| 6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
| 7 |
| 8 #include "base/basictypes.h" |
| 9 #include "base/compiler_specific.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/shared_memory.h" |
| 12 #include "ppapi/proxy/plugin_resource.h" |
| 13 #include "ppapi/proxy/ppapi_proxy_export.h" |
| 14 #include "ppapi/thunk/ppb_gamepad_api.h" |
| 15 |
| 16 struct PP_GamepadsSampleData; |
| 17 |
| 18 namespace base { |
| 19 class SharedMemory; |
| 20 } |
| 21 |
| 22 namespace ppapi { |
| 23 namespace proxy { |
| 24 |
| 25 // This class is a bit weird. It isn't a true resource from the plugin's |
| 26 // perspective. But we need to make requests to the browser and get replies. |
| 27 // It's more convenient to do this as a resource, so the instance just |
| 28 // maintains an internal lazily instantiated copy of this resource. |
| 29 class PPAPI_PROXY_EXPORT GamepadResource |
| 30 : public PluginResource, |
| 31 public thunk::PPB_Gamepad_API { |
| 32 public: |
| 33 GamepadResource(Connection connection, PP_Instance instance); |
| 34 virtual ~GamepadResource(); |
| 35 |
| 36 // PPB_Gamepad_API. |
| 37 virtual void Sample(PP_GamepadsSampleData* data) OVERRIDE; |
| 38 |
| 39 private: |
| 40 // PluginResource override. |
| 41 virtual void OnReplyReceived(const ResourceMessageReplyParams& params, |
| 42 const IPC::Message& msg) OVERRIDE; |
| 43 |
| 44 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params, |
| 45 base::SharedMemoryHandle shared_memory_handle); |
| 46 |
| 47 scoped_ptr<base::SharedMemory> shared_memory_; |
| 48 void* buffer_; |
| 49 |
| 50 DISALLOW_COPY_AND_ASSIGN(GamepadResource); |
| 51 }; |
| 52 |
| 53 } // namespace proxy |
| 54 } // namespace ppapi |
| 55 |
| 56 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
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