Index: media/tools/shader_bench/cpu_color_painter.cc |
diff --git a/media/tools/shader_bench/cpu_color_painter.cc b/media/tools/shader_bench/cpu_color_painter.cc |
index 95314d095f2a5c561cbcbafd325c9ff6e1be1123..b99b803a284717b517a1cefb3c251f9cbeeaf438 100644 |
--- a/media/tools/shader_bench/cpu_color_painter.cc |
+++ b/media/tools/shader_bench/cpu_color_painter.cc |
@@ -67,24 +67,24 @@ void CPUColorPainter::Paint(scoped_refptr<media::VideoFrame> video_frame) { |
// Convert to RGB32 frame. |
scoped_refptr<media::VideoFrame> rgba_frame = |
media::VideoFrame::CreateFrame(media::VideoFrame::RGB32, |
- video_frame->width(), |
- video_frame->height(), |
+ video_frame->data_size(), |
+ video_frame->natural_size(), |
base::TimeDelta()); |
media::ConvertYUVToRGB32(video_frame->data(media::VideoFrame::kYPlane), |
video_frame->data(media::VideoFrame::kUPlane), |
video_frame->data(media::VideoFrame::kVPlane), |
rgba_frame->data(0), |
- video_frame->width(), |
- video_frame->height(), |
+ video_frame->data_size().width(), |
+ video_frame->data_size().height(), |
video_frame->stride(media::VideoFrame::kYPlane), |
video_frame->stride(media::VideoFrame::kUPlane), |
rgba_frame->stride(0), |
media::YV12); |
glBindTexture(GL_TEXTURE_2D, textures_[0]); |
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgba_frame->width(), |
- rgba_frame->height(), GL_RGBA, GL_UNSIGNED_BYTE, |
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgba_frame->data_size().width(), |
+ rgba_frame->data_size().height(), GL_RGBA, GL_UNSIGNED_BYTE, |
rgba_frame->data(0)); |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |