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Side by Side Diff: ui/base/animation/linear_animation.h

Issue 10823387: Revert 152059 - Gradient overlay for constrained window (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ 5 #ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
6 #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ 6 #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
7 7
8 #include "base/time.h" 8 #include "base/time.h"
9 #include "ui/base/animation/animation.h" 9 #include "ui/base/animation/animation.h"
10 10
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25 LinearAnimation(int frame_rate, AnimationDelegate* delegate); 25 LinearAnimation(int frame_rate, AnimationDelegate* delegate);
26 26
27 // Initializes all fields. 27 // Initializes all fields.
28 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); 28 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
29 29
30 // Gets the value for the current state, according to the animation curve in 30 // Gets the value for the current state, according to the animation curve in
31 // use. This class provides only for a linear relationship, however subclasses 31 // use. This class provides only for a linear relationship, however subclasses
32 // can override this to provide others. 32 // can override this to provide others.
33 virtual double GetCurrentValue() const OVERRIDE; 33 virtual double GetCurrentValue() const OVERRIDE;
34 34
35 // Change the current state of the animation to |new_value|.
36 void SetCurrentValue(double new_value);
37
38 // Skip to the end of the current animation. 35 // Skip to the end of the current animation.
39 void End(); 36 void End();
40 37
41 // Changes the length of the animation. This resets the current 38 // Changes the length of the animation. This resets the current
42 // state of the animation to the beginning. 39 // state of the animation to the beginning.
43 void SetDuration(int duration); 40 void SetDuration(int duration);
44 41
45 protected: 42 protected:
46 // Called when the animation progresses. Subclasses override this to 43 // Called when the animation progresses. Subclasses override this to
47 // efficiently update their state. 44 // efficiently update their state.
48 virtual void AnimateToState(double state) {} 45 virtual void AnimateToState(double state) = 0;
49 46
50 // Invoked by the AnimationContainer when the animation is running to advance 47 // Invoked by the AnimationContainer when the animation is running to advance
51 // the animation. Use |time_now| rather than Time::Now to avoid multiple 48 // the animation. Use |time_now| rather than Time::Now to avoid multiple
52 // animations running at the same time diverging. 49 // animations running at the same time diverging.
53 virtual void Step(base::TimeTicks time_now) OVERRIDE; 50 virtual void Step(base::TimeTicks time_now) OVERRIDE;
54 51
55 // Overriden to initialize state.
56 virtual void AnimationStarted() OVERRIDE;
57
58 // Overriden to advance to the end (if End was invoked). 52 // Overriden to advance to the end (if End was invoked).
59 virtual void AnimationStopped() OVERRIDE; 53 virtual void AnimationStopped() OVERRIDE;
60 54
61 // Overriden to return true if state is not 1. 55 // Overriden to return true if state is not 1.
62 virtual bool ShouldSendCanceledFromStop() OVERRIDE; 56 virtual bool ShouldSendCanceledFromStop() OVERRIDE;
63 57
64 private: 58 private:
65 base::TimeDelta duration_; 59 base::TimeDelta duration_;
66 60
67 // Current state, on a scale from 0.0 to 1.0. 61 // Current state, on a scale from 0.0 to 1.0.
68 double state_; 62 double state_;
69 63
70 // If true, we're in end. This is used to determine if the animation should 64 // If true, we're in end. This is used to determine if the animation should
71 // be advanced to the end from AnimationStopped. 65 // be advanced to the end from AnimationStopped.
72 bool in_end_; 66 bool in_end_;
73 67
74 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); 68 DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
75 }; 69 };
76 70
77 } // namespace ui 71 } // namespace ui
78 72
79 #endif // APP_LINEAR_ANIMATION_H_ 73 #endif // APP_LINEAR_ANIMATION_H_
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