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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/animation/linear_animation.h" | 5 #include "ui/base/animation/linear_animation.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include "ui/base/animation/animation_container.h" | 9 #include "ui/base/animation/animation_container.h" |
10 #include "ui/base/animation/animation_delegate.h" | 10 #include "ui/base/animation/animation_delegate.h" |
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38 in_end_(false) { | 38 in_end_(false) { |
39 set_delegate(delegate); | 39 set_delegate(delegate); |
40 SetDuration(duration); | 40 SetDuration(duration); |
41 } | 41 } |
42 | 42 |
43 double LinearAnimation::GetCurrentValue() const { | 43 double LinearAnimation::GetCurrentValue() const { |
44 // Default is linear relationship, subclass to adapt. | 44 // Default is linear relationship, subclass to adapt. |
45 return state_; | 45 return state_; |
46 } | 46 } |
47 | 47 |
48 void LinearAnimation::SetCurrentValue(double new_value) { | |
49 new_value = std::max(0.0, std::min(1.0, new_value)); | |
50 base::TimeDelta time_delta = base::TimeDelta::FromMicroseconds( | |
51 duration_.InMicroseconds() * (new_value - state_)); | |
52 SetStartTime(start_time() - time_delta); | |
53 state_ = new_value; | |
54 } | |
55 | |
56 void LinearAnimation::End() { | 48 void LinearAnimation::End() { |
57 if (!is_animating()) | 49 if (!is_animating()) |
58 return; | 50 return; |
59 | 51 |
60 // NOTE: We don't use AutoReset here as Stop may end up deleting us (by way | 52 // NOTE: We don't use AutoReset here as Stop may end up deleting us (by way |
61 // of the delegate). | 53 // of the delegate). |
62 in_end_ = true; | 54 in_end_ = true; |
63 Stop(); | 55 Stop(); |
64 } | 56 } |
65 | 57 |
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80 | 72 |
81 AnimateToState(state_); | 73 AnimateToState(state_); |
82 | 74 |
83 if (delegate()) | 75 if (delegate()) |
84 delegate()->AnimationProgressed(this); | 76 delegate()->AnimationProgressed(this); |
85 | 77 |
86 if (state_ == 1.0) | 78 if (state_ == 1.0) |
87 Stop(); | 79 Stop(); |
88 } | 80 } |
89 | 81 |
90 void LinearAnimation::AnimationStarted() { | |
91 state_ = 0.0; | |
92 } | |
93 | |
94 void LinearAnimation::AnimationStopped() { | 82 void LinearAnimation::AnimationStopped() { |
95 if (!in_end_) | 83 if (!in_end_) |
96 return; | 84 return; |
97 | 85 |
98 in_end_ = false; | 86 in_end_ = false; |
99 // Set state_ to ensure we send ended to delegate and not canceled. | 87 // Set state_ to ensure we send ended to delegate and not canceled. |
100 state_ = 1; | 88 state_ = 1; |
101 AnimateToState(1.0); | 89 AnimateToState(1.0); |
102 } | 90 } |
103 | 91 |
104 bool LinearAnimation::ShouldSendCanceledFromStop() { | 92 bool LinearAnimation::ShouldSendCanceledFromStop() { |
105 return state_ != 1; | 93 return state_ != 1; |
106 } | 94 } |
107 | 95 |
108 } // namespace ui | 96 } // namespace ui |
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