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Issue 10823378: Cache image data objects. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ppapi/c/pp_input_event.h" 5 #include "ppapi/c/pp_input_event.h"
6 #include "ppapi/cpp/graphics_2d.h" 6 #include "ppapi/cpp/graphics_2d.h"
7 #include "ppapi/cpp/image_data.h" 7 #include "ppapi/cpp/image_data.h"
8 #include "ppapi/cpp/input_event.h" 8 #include "ppapi/cpp/input_event.h"
9 #include "ppapi/cpp/instance.h" 9 #include "ppapi/cpp/instance.h"
10 #include "ppapi/cpp/module.h" 10 #include "ppapi/cpp/module.h"
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 } 71 }
72 } 72 }
73 73
74 virtual void DidChangeView(const pp::View& view) { 74 virtual void DidChangeView(const pp::View& view) {
75 paint_manager_.SetSize(view.GetRect().size()); 75 paint_manager_.SetSize(view.GetRect().size());
76 } 76 }
77 77
78 // PaintManager::Client implementation. 78 // PaintManager::Client implementation.
79 virtual bool OnPaint(pp::Graphics2D& graphics_2d, 79 virtual bool OnPaint(pp::Graphics2D& graphics_2d,
80 const std::vector<pp::Rect>& paint_rects, 80 const std::vector<pp::Rect>& paint_rects,
81 const pp::Rect& paint_bounds) { 81 const pp::Rect& paint_bounds_unused) {
82 pp::Rect paint_bounds(paint_manager_.GetEffectiveSize());
83
82 // Make an image just large enough to hold all dirty rects. We won't 84 // Make an image just large enough to hold all dirty rects. We won't
83 // actually paint all of these pixels below, but rather just the dirty 85 // actually paint all of these pixels below, but rather just the dirty
84 // ones. Since image allocation can be somewhat heavyweight, we wouldn't 86 // ones. Since image allocation can be somewhat heavyweight, we wouldn't
85 // want to allocate separate images in the case of multiple dirty rects. 87 // want to allocate separate images in the case of multiple dirty rects.
86 pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, 88 pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
87 paint_bounds.size(), false); 89 paint_bounds.size(), false);
88 90
89 // We could repaint everything inside the image we made above. For this 91 // We could repaint everything inside the image we made above. For this
90 // example, that would probably be the easiest thing since updates are 92 // example, that would probably be the easiest thing since updates are
91 // small and typically close to each other. However, for the purposes of 93 // small and typically close to each other. However, for the purposes of
92 // demonstration, here we only actually paint the pixels that changed, 94 // demonstration, here we only actually paint the pixels that changed,
93 // which may be the entire update region, or could be multiple discontigous 95 // which may be the entire update region, or could be multiple discontigous
94 // regions inside the update region. 96 // regions inside the update region.
95 // 97 //
96 // Note that the aggregator used by the paint manager won't give us 98 // Note that the aggregator used by the paint manager won't give us
97 // multiple regions that overlap, so we don't have to worry about double 99 // multiple regions that overlap, so we don't have to worry about double
98 // painting in this code. 100 // painting in this code.
101 /*
99 for (size_t i = 0; i < paint_rects.size(); i++) { 102 for (size_t i = 0; i < paint_rects.size(); i++) {
100 // Since our image is just the invalid region, we need to offset the 103 // Since our image is just the invalid region, we need to offset the
101 // areas we paint by that much. This is just a light blue background. 104 // areas we paint by that much. This is just a light blue background.
102 FillRect(&updated_image, 105 FillRect(&updated_image,
103 paint_rects[i].x() - paint_bounds.x(), 106 paint_rects[i].x() - paint_bounds.x(),
104 paint_rects[i].y() - paint_bounds.y(), 107 paint_rects[i].y() - paint_bounds.y(),
105 paint_rects[i].width(), 108 paint_rects[i].width(),
106 paint_rects[i].height(), 109 paint_rects[i].height(),
107 0xFFAAAAFF); 110 0xFFAAAAFF);
108 } 111 }
112 */
109 113
110 // Paint the square black. Because we're lazy, we do this outside of the 114 // Paint the square black. Because we're lazy, we do this outside of the
111 // loop above. 115 // loop above.
112 pp::Rect square = SquareForPoint(last_x_, last_y_); 116 pp::Rect square = SquareForPoint(last_x_, last_y_);
113 FillRect(&updated_image, 117 FillRect(&updated_image,
114 square.x() - paint_bounds.x(), 118 square.x() - paint_bounds.x(),
115 square.y() - paint_bounds.y(), 119 square.y() - paint_bounds.y(),
116 square.width(), 120 square.width(),
117 square.height(), 121 square.height(),
118 0xFF000000); 122 0xFF000000);
119 123
120 graphics_2d.PaintImageData(updated_image, paint_bounds.point()); 124 graphics_2d.ReplaceContents(&updated_image);
121 return true; 125 return true;
122 } 126 }
123 127
124 private: 128 private:
125 void UpdateSquare(int x, int y) { 129 void UpdateSquare(int x, int y) {
126 if (x == last_x_ && y == last_y_) 130 if (x == last_x_ && y == last_y_)
127 return; // Nothing changed. 131 return; // Nothing changed.
128 132
129 // Invalidate the region around the old square which needs to be repainted 133 // Invalidate the region around the old square which needs to be repainted
130 // because it's no longer there. 134 // because it's no longer there.
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152 }; 156 };
153 157
154 namespace pp { 158 namespace pp {
155 159
156 // Factory function for your specialization of the Module object. 160 // Factory function for your specialization of the Module object.
157 Module* CreateModule() { 161 Module* CreateModule() {
158 return new MyModule(); 162 return new MyModule();
159 } 163 }
160 164
161 } // namespace pp 165 } // namespace pp
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