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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_device_thread.h" | 5 #include "media/audio/audio_device_thread.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/memory/aligned_memory.h" | 11 #include "base/memory/aligned_memory.h" |
12 #include "base/message_loop.h" | 12 #include "base/message_loop.h" |
13 #include "base/threading/platform_thread.h" | 13 #include "base/threading/platform_thread.h" |
14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
15 #include "media/audio/audio_util.h" | 15 #include "media/audio/audio_util.h" |
| 16 #include "media/base/audio_bus.h" |
16 | 17 |
17 using base::PlatformThread; | 18 using base::PlatformThread; |
18 | 19 |
19 namespace media { | 20 namespace media { |
20 | 21 |
21 // The actual worker thread implementation. It's very bare bones and much | 22 // The actual worker thread implementation. It's very bare bones and much |
22 // simpler than SimpleThread (no synchronization in Start, etc) and supports | 23 // simpler than SimpleThread (no synchronization in Start, etc) and supports |
23 // joining the thread handle asynchronously via a provided message loop even | 24 // joining the thread handle asynchronously via a provided message loop even |
24 // after the Thread object itself has been deleted. | 25 // after the Thread object itself has been deleted. |
25 class AudioDeviceThread::Thread | 26 class AudioDeviceThread::Thread |
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181 samples_per_ms_(audio_parameters.sample_rate() / 1000), | 182 samples_per_ms_(audio_parameters.sample_rate() / 1000), |
182 bytes_per_ms_(audio_parameters.channels() * | 183 bytes_per_ms_(audio_parameters.channels() * |
183 (audio_parameters_.bits_per_sample() / 8) * | 184 (audio_parameters_.bits_per_sample() / 8) * |
184 samples_per_ms_), | 185 samples_per_ms_), |
185 shared_memory_(memory, false), | 186 shared_memory_(memory, false), |
186 memory_length_(memory_length) { | 187 memory_length_(memory_length) { |
187 CHECK_NE(bytes_per_ms_, 0); // Catch division by zero early. | 188 CHECK_NE(bytes_per_ms_, 0); // Catch division by zero early. |
188 CHECK_NE(samples_per_ms_, 0); | 189 CHECK_NE(samples_per_ms_, 0); |
189 } | 190 } |
190 | 191 |
191 AudioDeviceThread::Callback::~Callback() { | 192 AudioDeviceThread::Callback::~Callback() {} |
192 for (size_t i = 0; i < audio_data_.size(); ++i) | |
193 base::AlignedFree(audio_data_[i]); | |
194 } | |
195 | 193 |
196 void AudioDeviceThread::Callback::InitializeOnAudioThread() { | 194 void AudioDeviceThread::Callback::InitializeOnAudioThread() { |
197 DCHECK(audio_data_.empty()); | 195 DCHECK(!audio_bus_.get()); |
198 | 196 |
199 MapSharedMemory(); | 197 MapSharedMemory(); |
200 DCHECK(shared_memory_.memory() != NULL); | 198 DCHECK(shared_memory_.memory() != NULL); |
201 | 199 |
202 // Allocate buffer with a 16-byte alignment to allow SSE optimizations. | 200 // TODO(dalecurtis): Instead of creating a new AudioBus and memcpy'ing into |
203 audio_data_.reserve(audio_parameters_.channels()); | 201 // the shared memory we should wrap the shared memory. |
204 for (int i = 0; i < audio_parameters_.channels(); ++i) { | 202 audio_bus_ = AudioBus::Create(audio_parameters_); |
205 audio_data_.push_back(static_cast<float*>(base::AlignedAlloc( | |
206 sizeof(float) * audio_parameters_.frames_per_buffer(), 16))); | |
207 } | |
208 } | 203 } |
209 | 204 |
210 } // namespace media. | 205 } // namespace media. |
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