| Index: content/shell/android/draw_context.h
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| diff --git a/content/shell/android/draw_context.h b/content/shell/android/draw_context.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c6f5094f5399eedf61a7e7e25a24ee9ba644a7e6
|
| --- /dev/null
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| +++ b/content/shell/android/draw_context.h
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| @@ -0,0 +1,49 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_
|
| +#define CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_
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| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "ui/gfx/native_widget_types.h"
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| +
|
| +#include <GLES2/gl2.h>
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| +
|
| +namespace content {
|
| +class GraphicsContext;
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| +
|
| +// Helper class for drawing content textures to the UI window surface.
|
| +class DrawContext {
|
| + public:
|
| + DrawContext(ANativeWindow* window);
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| + ~DrawContext();
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| +
|
| + // Draws the given texture to the UI and returns a
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| + // SyncPoint identifier.
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| + uint32 Draw(int texture);
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| +
|
| + void Reshape(int width, int height);
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| +
|
| + private:
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| + // The shader program.
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| + int program_;
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| + int vertex_shader_;
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| + int fragment_shader_;
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| +
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| + // Shader uniform locations.
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| + int texture_uniform_;
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| +
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| + // The vertex attribute array used to draw a simple quad.
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| + unsigned int vertex_buffer_;
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| +
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| + // The graphics context used for drawing.
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| + scoped_ptr<content::GraphicsContext> context_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(DrawContext);
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| +};
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| +
|
| +} // namespace content
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| +
|
| +#endif // CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_
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|
|