Chromium Code Reviews| Index: content/shell/android/draw_context.h |
| diff --git a/content/shell/android/draw_context.h b/content/shell/android/draw_context.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..26f09d306edcc2515f8dbccb0a75f267bf40703e |
| --- /dev/null |
| +++ b/content/shell/android/draw_context.h |
| @@ -0,0 +1,47 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ |
| +#define CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ |
| + |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/synchronization/lock.h" |
| +#include "ui/gfx/native_widget_types.h" |
| + |
| +#include <GLES2/gl2.h> |
| + |
| +namespace content { |
| +class GraphicsContext; |
| +}; |
| + |
| +// Helper class for drawing content textures to the UI window surface. |
| +class DrawContext { |
|
jam
2012/07/27 20:46:29
nit: all new code in content should be in the cont
no sievers
2012/07/31 01:28:44
Done.
|
| + public: |
| + DrawContext(ANativeWindow* window); |
| + ~DrawContext(); |
| + |
| + // Draws the given texture to the UI and returns a |
| + // SyncPoint identifier. |
| + uint32 Draw(int texture); |
| + |
| + void Reshape(int width, int height); |
| + private: |
| + // The shader program. |
| + int program_; |
| + int vertex_shader_; |
| + int fragment_shader_; |
| + |
| + // Shader uniform locations. |
| + int texture_uniform_; |
| + |
| + // The vertex attribute array used to draw a simple quad. |
| + unsigned int vertex_buffer_; |
| + |
| + // The graphics context used for drawing. |
| + scoped_ptr<content::GraphicsContext> context_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(DrawContext); |
| +}; |
| + |
| +#endif // CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ |