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Unified Diff: ash/wm/maximize_bubble_controller.cc

Issue 10823025: Adding new maximize menu according to spec (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: git try Created 8 years, 4 months ago
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Index: ash/wm/maximize_bubble_controller.cc
diff --git a/ash/wm/maximize_bubble_controller.cc b/ash/wm/maximize_bubble_controller.cc
new file mode 100644
index 0000000000000000000000000000000000000000..601a9997a97936d66e1b3f3b71143b8a7164c650
--- /dev/null
+++ b/ash/wm/maximize_bubble_controller.cc
@@ -0,0 +1,682 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/maximize_bubble_controller.h"
+
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/window_animations.h"
+#include "ash/wm/workspace/frame_maximize_button.h"
+#include "base/timer.h"
+#include "grit/ash_strings.h"
+#include "grit/ui_resources.h"
+#include "ui/aura/event.h"
+#include "ui/aura/focus_manager.h"
+#include "ui/aura/window.h"
+#include "ui/base/l10n/l10n_util.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/screen.h"
+#include "ui/views/bubble/bubble_delegate.h"
+#include "ui/views/bubble/bubble_frame_view.h"
+#include "ui/views/controls/button/button.h"
+#include "ui/views/controls/button/image_button.h"
+#include "ui/views/controls/label.h"
+#include "ui/views/events/event.h"
+#include "ui/views/layout/box_layout.h"
+#include "ui/views/mouse_watcher.h"
+#include "ui/views/widget/widget.h"
+
+namespace {
+
+// The spacing between two buttons.
+const int kLayoutSpacing = -1;
+
+// The background color.
+const SkColor kBubbleBackgroundColor = 0xc8141414;
+
+// The text color within the bubble.
+const SkColor kBubbleTextColor = SK_ColorWHITE;
+
+// The line width of the bubble.
+const int kLineWidth = 1;
+
+// The pixel dimensions of the arrow.
+const int kArrowHeight = 10;
+const int kArrowWidth = 20;
+
+// The delay of the bubble appearance.
+const int kBubbleAppearanceDelayMS = 200;
+const int kAnimationDurationForPopupMS = 200;
+
+class MaximizeBubbleBorder : public views::BubbleBorder {
+ public:
+ MaximizeBubbleBorder(views::View* content_view, views::View* anchor);
+
+ virtual ~MaximizeBubbleBorder() {}
+
+ // Overridden from views::BubbleBorder to match the design specs.
+ virtual gfx::Rect GetBounds(const gfx::Rect& position_relative_to,
+ const gfx::Size& contents_size) const OVERRIDE;
+
+ // Overridden from views::Border.
+ virtual void Paint(const views::View& view,
+ gfx::Canvas* canvas) const OVERRIDE;
+ private:
+ views::View* anchor_;
+ views::View* content_view_;
+
+ DISALLOW_COPY_AND_ASSIGN(MaximizeBubbleBorder);
+};
+
+MaximizeBubbleBorder::MaximizeBubbleBorder(views::View* content_view,
+ views::View* anchor)
+ : views::BubbleBorder(views::BubbleBorder::TOP_RIGHT,
+ views::BubbleBorder::NO_SHADOW),
+ anchor_(anchor),
+ content_view_(content_view) {
+ set_alignment(views::BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
+}
+
+gfx::Rect MaximizeBubbleBorder::GetBounds(
+ const gfx::Rect& position_relative_to,
+ const gfx::Size& contents_size) const {
+ gfx::Size border_size(contents_size);
+ gfx::Insets insets;
+ GetInsets(&insets);
+ border_size.Enlarge(insets.width(), insets.height());
+
+ // Position the bubble to center the box on the anchor.
+ int x = (-border_size.width() + anchor_->width()) / 2;
+ // Position the bubble under the anchor, overlapping the arrow with it.
+ int y = anchor_->height() - insets.top();
+
+ gfx::Point view_origin(x, y);
+ views::View::ConvertPointToScreen(anchor_, &view_origin);
+
+ return gfx::Rect(view_origin, border_size);
+}
+
+void MaximizeBubbleBorder::Paint(const views::View& view,
+ gfx::Canvas* canvas) const {
+ gfx::Insets inset;
+ GetInsets(&inset);
+
+ // Draw the border line around everything.
+ int y = inset.top();
+ // Top
+ canvas->FillRect(gfx::Rect(inset.left(),
+ y - kLineWidth,
+ content_view_->width(),
+ kLineWidth),
+ kBubbleBackgroundColor);
+ // Bottom
+ canvas->FillRect(gfx::Rect(inset.left(),
+ y + content_view_->height(),
+ content_view_->width(),
+ kLineWidth),
+ kBubbleBackgroundColor);
+ // Left
+ canvas->FillRect(gfx::Rect(inset.left() - kLineWidth,
+ y - kLineWidth,
+ kLineWidth,
+ content_view_->height() + 2 * kLineWidth),
+ kBubbleBackgroundColor);
+ // Right
+ canvas->FillRect(gfx::Rect(inset.left() + content_view_->width(),
+ y - kLineWidth,
+ kLineWidth,
+ content_view_->height() + 2 * kLineWidth),
+ kBubbleBackgroundColor);
+
+ // Draw the arrow afterwards covering the border.
+ SkPath path;
+ path.incReserve(4);
+ // The center of the tip should be in the middle of the button.
+ int tip_x = inset.left() + content_view_->width() / 2;
+ int left_base_x = tip_x - kArrowWidth / 2;
+ int left_base_y = y;
+ int tip_y = left_base_y - kArrowHeight;
+ path.moveTo(SkIntToScalar(left_base_x), SkIntToScalar(left_base_y));
+ path.lineTo(SkIntToScalar(tip_x), SkIntToScalar(tip_y));
+ path.lineTo(SkIntToScalar(left_base_x + kArrowWidth),
+ SkIntToScalar(left_base_y));
+
+ SkPaint paint;
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setColor(kBubbleBackgroundColor);
+ canvas->DrawPath(path, paint);
+}
+
+} // namespace
+
+namespace ash {
+
+class BubbleContentsButtonRow;
+class BubbleContentsView;
+class BubbleDialogButton;
+
+// The mouse watcher host which makes sure that the bubble does not get closed
+// while the mouse cursor is over the maximize button or the balloon content.
+// Note: This object gets destroyed when the MouseWatcher gets destroyed.
+class BubbleMouseWatcherHost: public views::MouseWatcherHost {
+ public:
+ explicit BubbleMouseWatcherHost(MaximizeBubbleController::Bubble* bubble)
+ : bubble_(bubble) {}
+ virtual ~BubbleMouseWatcherHost() {}
+
+ // Implementation of MouseWatcherHost.
+ virtual bool Contains(const gfx::Point& screen_point,
+ views::MouseWatcherHost::MouseEventType type);
+ private:
+ MaximizeBubbleController::Bubble* bubble_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleMouseWatcherHost);
+};
+
+// The class which creates and manages the bubble menu element.
+// It creates a 'bubble border' and the content accordingly.
+// Note: Since the SnapSizer will show animations on top of the maximize button
+// this menu gets created as a separate window and the SnapSizer will be
+// created underneath this window.
+class MaximizeBubbleController::Bubble : public views::BubbleDelegateView,
+ public views::MouseWatcherListener {
+ public:
+ explicit Bubble(MaximizeBubbleController* owner);
+ virtual ~Bubble() {}
+
+ // The window of the menu under which the SnapSizer will get created.
+ aura::Window* GetBubbleWindow();
+
+ // Overridden from views::BubbleDelegateView.
+ virtual gfx::Rect GetAnchorRect() OVERRIDE;
+
+ // Implementation of MouseWatcherListener.
+ virtual void MouseMovedOutOfHost();
+
+ // Implementation of MouseWatcherHost.
+ virtual bool Contains(const gfx::Point& screen_point,
+ views::MouseWatcherHost::MouseEventType type);
+
+ // Overridden from views::View.
+ virtual gfx::Size GetPreferredSize() OVERRIDE;
+
+ // Overridden from views::Widget::Observer.
+ virtual void OnWidgetClosing(views::Widget* widget) OVERRIDE;
+
+ // Called from the controller class to indicate that the menu should get
+ // destroyed.
+ virtual void ControllerRequestsCloseAndDelete();
+
+ // Called from the owning class to change the menu content to the given
+ // |snap_type| so that the user knows what is selected.
+ void SetSnapType(SnapType snap_type);
+
+ // Get the owning MaximizeBubbleController. This might return NULL in case
+ // of an asynchronous shutdown.
+ MaximizeBubbleController* controller() const { return owner_; }
+
+ private:
+ // True if the shut down has been initiated.
+ bool shutting_down_;
+
+ // Our owning class.
+ MaximizeBubbleController* owner_;
+
+ // The widget which contains our menu and the bubble border.
+ views::Widget* bubble_widget_;
+
+ // The content accessor of the menu.
+ BubbleContentsView* contents_view_;
+
+ // The mouse watcher which takes care of out of window hover events.
+ scoped_ptr<views::MouseWatcher> mouse_watcher_;
+
+ DISALLOW_COPY_AND_ASSIGN(Bubble);
+};
+
+// A class that creates all buttons and put them into a view.
+class BubbleContentsButtonRow : public views::View,
+ public views::ButtonListener {
+ public:
+ explicit BubbleContentsButtonRow(MaximizeBubbleController::Bubble* bubble);
+
+ virtual ~BubbleContentsButtonRow() {}
+
+ // Overridden from ButtonListener.
+ virtual void ButtonPressed(views::Button* sender,
+ const views::Event& event) OVERRIDE;
+ // Called from BubbleDialogButton.
+ void ButtonHovered(BubbleDialogButton* sender);
+
+ private:
+ // The owning object which gets notifications.
+ MaximizeBubbleController::Bubble* bubble_;
+
+ // The created buttons for our menu.
+ BubbleDialogButton* left_button_;
+ BubbleDialogButton* minimize_button_;
+ BubbleDialogButton* right_button_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleContentsButtonRow);
+};
+
+// A class which creates the content of the bubble: The buttons, and the label.
+class BubbleContentsView : public views::View {
+ public:
+ explicit BubbleContentsView(MaximizeBubbleController::Bubble* bubble);
+
+ virtual ~BubbleContentsView() {}
+
+ // Set the label content to reflect the currently selected |snap_type|.
+ // This function can be executed through the frame maximize button as well as
+ // through hover operations.
+ void SetSnapType(SnapType snap_type);
+
+ private:
+ // The owning class.
+ MaximizeBubbleController::Bubble* bubble_;
+
+ // The object which owns all the buttons.
+ BubbleContentsButtonRow* buttons_view_;
+
+ // The label object which shows the user the selected action.
+ views::Label* label_view_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleContentsView);
+};
+
+// The image button gets overridden to be able to capture mouse hover events.
+// The constructor also assigns all button states and
+class BubbleDialogButton : public views::ImageButton {
+ public:
+ explicit BubbleDialogButton(
+ BubbleContentsButtonRow* button_row_listener,
+ int normal_image,
+ int hovered_image,
+ int pressed_image);
+ virtual ~BubbleDialogButton() {}
+
+ // CustomButton overrides:
+ virtual void OnMouseCaptureLost() OVERRIDE;
+ virtual void OnMouseEntered(const views::MouseEvent& event) OVERRIDE;
+ virtual void OnMouseExited(const views::MouseEvent& event) OVERRIDE;
+
+ private:
+ // The creating class which needs to get notified in case of a hover event.
+ BubbleContentsButtonRow* button_row_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleDialogButton);
+};
+
+MaximizeBubbleController::Bubble::Bubble(MaximizeBubbleController* owner)
+ : views::BubbleDelegateView(owner->frame_maximize_button(),
+ views::BubbleBorder::TOP_RIGHT),
+ shutting_down_(false),
+ owner_(owner),
+ bubble_widget_(NULL),
+ contents_view_(NULL) {
+ set_margins(gfx::Insets());
+
+ // The window needs to be owned by the root so that the SnapSizer does not
+ // cover it upon animation.
+ aura::Window* parent = Shell::GetContainer(
+ Shell::GetActiveRootWindow(),
+ internal::kShellWindowId_LauncherContainer);
+ set_parent_window(parent);
+
+ set_notify_enter_exit_on_child(true);
+ set_try_mirroring_arrow(false);
+ SetPaintToLayer(true);
+ SetFillsBoundsOpaquely(false);
+ set_color(kBubbleBackgroundColor);
+ set_close_on_deactivate(false);
+ set_background(
+ views::Background::CreateSolidBackground(kBubbleBackgroundColor));
+
+ SetLayoutManager(new views::BoxLayout(
+ views::BoxLayout::kVertical, 0, 0, kLayoutSpacing));
+
+ contents_view_ = new BubbleContentsView(this);
+ AddChildView(contents_view_);
+
+ // Note that the returned widget has an observer which points to our
+ // functions.
+ bubble_widget_ = views::BubbleDelegateView::CreateBubble(this);
+
+ SetAlignment(views::BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
+ bubble_widget_->non_client_view()->frame_view()->set_background(NULL);
+
+ MaximizeBubbleBorder* bubble_border = new MaximizeBubbleBorder(
+ this,
+ anchor_view());
+ GetBubbleFrameView()->SetBubbleBorder(bubble_border);
+ GetBubbleFrameView()->set_background(NULL);
+
+ // Recalculate size with new border.
+ SizeToContents();
+
+ // Setup animation.
+ ash::SetWindowVisibilityAnimationType(
+ bubble_widget_->GetNativeWindow(),
+ ash::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
+ ash::SetWindowVisibilityAnimationTransition(
+ bubble_widget_->GetNativeWindow(),
+ ash::ANIMATE_BOTH);
+ ash::SetWindowVisibilityAnimationDuration(
+ bubble_widget_->GetNativeWindow(),
+ base::TimeDelta::FromMilliseconds(kAnimationDurationForPopupMS));
+
+ Show();
+ // We don't want to lose the focus on our parent window because the button
+ // would otherwise lose the highlight when the "helper bubble" is shown.
+ views::Widget* widget =
+ owner_->frame_maximize_button()->parent()->GetWidget();
+ if (widget) {
+ aura::Window* parent_window = widget->GetNativeWindow();
+ parent_window->GetFocusManager()->SetFocusedWindow(parent_window, NULL);
+ }
+ mouse_watcher_.reset(new views::MouseWatcher(
+ new BubbleMouseWatcherHost(this),
+ this));
+ mouse_watcher_->Start();
+}
+
+bool BubbleMouseWatcherHost::Contains(
+ const gfx::Point& screen_point,
+ views::MouseWatcherHost::MouseEventType type) {
+ return bubble_->Contains(screen_point, type);
+}
+
+aura::Window* MaximizeBubbleController::Bubble::GetBubbleWindow() {
+ return bubble_widget_ ? bubble_widget_->GetNativeWindow() : NULL;
+}
+
+gfx::Rect MaximizeBubbleController::Bubble::GetAnchorRect() {
+ if (!owner_)
+ return gfx::Rect();
+
+ gfx::Rect anchor_rect =
+ owner_->frame_maximize_button()->GetBoundsInScreen();
+ return anchor_rect;
+}
+
+void MaximizeBubbleController::Bubble::MouseMovedOutOfHost() {
+ if (!owner_ || shutting_down_)
+ return;
+ // When we leave the bubble, we might be still be in gesture mode or over
+ // the maximize button. So only close if none of the other cases apply.
+ if (!owner_->frame_maximize_button()->is_snap_enabled()) {
+ gfx::Point screen_location = gfx::Screen::GetCursorScreenPoint();
+ if (!owner_->frame_maximize_button()->GetBoundsInScreen().Contains(
+ screen_location)) {
+ owner_->RequestDestructionThroughOwner();
+ }
+ }
+}
+
+bool MaximizeBubbleController::Bubble::Contains(
+ const gfx::Point& screen_point,
+ views::MouseWatcherHost::MouseEventType type) {
+ if (!owner_ || shutting_down_)
+ return false;
+ // Check if either a gesture is taking place (=> bubble stays no matter what
+ // the mouse does) or the mouse is over the maximize button or the bubble
+ // content.
+ return (owner_->frame_maximize_button()->is_snap_enabled() ||
+ owner_->frame_maximize_button()->GetBoundsInScreen().Contains(
+ screen_point) ||
+ contents_view_->GetBoundsInScreen().Contains(screen_point));
+}
+
+gfx::Size MaximizeBubbleController::Bubble::GetPreferredSize() {
+ return contents_view_->GetPreferredSize();
+}
+
+void MaximizeBubbleController::Bubble::OnWidgetClosing(views::Widget* widget) {
+ if (bubble_widget_ != widget)
+ return;
+
+ mouse_watcher_->Stop();
+
+ if (owner_) {
+ // If the bubble destruction was triggered by some other external influence
+ // then ourselves, the owner needs to be informed that the menu is gone.
+ shutting_down_ = true;
+ owner_->RequestDestructionThroughOwner();
+ owner_ = NULL;
+ }
+ // Remove any existing observers.
+ bubble_widget_->RemoveObserver(this);
+ anchor_widget()->RemoveObserver(this);
+}
+
+void MaximizeBubbleController::Bubble::ControllerRequestsCloseAndDelete() {
+ // This only gets called from the owning base class once it is deleted.
+ if (shutting_down_)
+ return;
+ shutting_down_ = true;
+ owner_ = NULL;
+
+ // Close the widget asynchronously.
+ bubble_widget_->Close();
+}
+
+void MaximizeBubbleController::Bubble::SetSnapType(SnapType snap_type) {
+ if (contents_view_)
+ contents_view_->SetSnapType(snap_type);
+}
+
+BubbleContentsButtonRow::BubbleContentsButtonRow(
+ MaximizeBubbleController::Bubble* bubble)
+ : bubble_(bubble),
+ left_button_(NULL),
+ minimize_button_(NULL),
+ right_button_(NULL) {
+ SetLayoutManager(new views::BoxLayout(
+ views::BoxLayout::kHorizontal, 0, 0, kLayoutSpacing));
+ set_background(
+ views::Background::CreateSolidBackground(kBubbleBackgroundColor));
+
+ left_button_ = new BubbleDialogButton(
+ this,
+ IDR_AURA_WINDOW_POSITION_LEFT,
+ IDR_AURA_WINDOW_POSITION_LEFT_H,
+ IDR_AURA_WINDOW_POSITION_LEFT_P);
+ minimize_button_ = new BubbleDialogButton(
+ this,
+ IDR_AURA_WINDOW_POSITION_MIDDLE,
+ IDR_AURA_WINDOW_POSITION_MIDDLE_H,
+ IDR_AURA_WINDOW_POSITION_MIDDLE_P);
+ right_button_ = new BubbleDialogButton(
+ this,
+ IDR_AURA_WINDOW_POSITION_RIGHT,
+ IDR_AURA_WINDOW_POSITION_RIGHT_H,
+ IDR_AURA_WINDOW_POSITION_RIGHT_P);
+}
+
+// Overridden from ButtonListener.
+void BubbleContentsButtonRow::ButtonPressed(views::Button* sender,
+ const views::Event& event) {
+ // While shutting down, the connection to the owner might already be broken.
+ if (!bubble_->controller())
+ return;
+ if (sender == left_button_)
+ bubble_->controller()->OnButtonClicked(SNAP_LEFT);
+ else if (sender == minimize_button_)
+ bubble_->controller()->OnButtonClicked(SNAP_MINIMIZE);
+ else if (sender == right_button_)
+ bubble_->controller()->OnButtonClicked(SNAP_RIGHT);
+ else
+ NOTREACHED() << "Unknown button pressed.";
+}
+
+// Called from BubbleDialogButton.
+void BubbleContentsButtonRow::ButtonHovered(BubbleDialogButton* sender) {
+ // While shutting down, the connection to the owner might already be broken.
+ if (!bubble_->controller())
+ return;
+ if (sender == left_button_)
+ bubble_->controller()->OnButtonHover(SNAP_LEFT);
+ else if (sender == minimize_button_)
+ bubble_->controller()->OnButtonHover(SNAP_MINIMIZE);
+ else if (sender == right_button_)
+ bubble_->controller()->OnButtonHover(SNAP_RIGHT);
+ else
+ bubble_->controller()->OnButtonHover(SNAP_NONE);
+}
+
+BubbleContentsView::BubbleContentsView(
+ MaximizeBubbleController::Bubble* bubble)
+ : bubble_(bubble),
+ buttons_view_(NULL),
+ label_view_(NULL) {
+ SetLayoutManager(new views::BoxLayout(
+ views::BoxLayout::kVertical, 0, 0, kLayoutSpacing));
+ set_background(
+ views::Background::CreateSolidBackground(kBubbleBackgroundColor));
+
+ buttons_view_ = new BubbleContentsButtonRow(bubble);
+ AddChildView(buttons_view_);
+
+ label_view_ = new views::Label();
+ SetSnapType(SNAP_NONE);
+ label_view_->SetHorizontalAlignment(views::Label::ALIGN_CENTER);
+ label_view_->SetBackgroundColor(kBubbleBackgroundColor);
+ label_view_->SetEnabledColor(kBubbleTextColor);
+ AddChildView(label_view_);
+}
+
+// Set the label content to reflect the currently selected |snap_type|.
+// This function can be executed through the frame maximize button as well as
+// through hover operations.
+void BubbleContentsView::SetSnapType(SnapType snap_type) {
+ if (!bubble_->controller())
+ return;
+
+ ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
+ int id = 0;
+ switch (snap_type) {
+ case SNAP_LEFT:
+ id = IDS_ASH_SNAP_WINDOW_LEFT;
+ break;
+ case SNAP_RIGHT:
+ id = IDS_ASH_SNAP_WINDOW_RIGHT;
+ break;
+ case SNAP_MAXIMIZE:
+ DCHECK(!bubble_->controller()->is_maximized());
+ id = IDS_ASH_MAXIMIZE_WINDOW;
+ break;
+ case SNAP_MINIMIZE:
+ id = IDS_ASH_MINIMIZE_WINDOW;
+ break;
+ case SNAP_RESTORE:
+ DCHECK(bubble_->controller()->is_maximized());
+ id = IDS_ASH_RESTORE_WINDOW;
+ break;
+ default:
+ // If nothing is selected, we automatically select the click operation.
+ id = bubble_->controller()->is_maximized() ? IDS_ASH_RESTORE_WINDOW :
+ IDS_ASH_MAXIMIZE_WINDOW;
+ break;
+ }
+ label_view_->SetText(rb.GetLocalizedString(id));
+}
+
+MaximizeBubbleController::MaximizeBubbleController(
+ FrameMaximizeButton* frame_maximize_button,
+ bool is_maximized)
+ : frame_maximize_button_(frame_maximize_button),
+ bubble_(NULL),
+ is_maximized_(is_maximized) {
+ // Create the task which will create the bubble delayed.
+ base::OneShotTimer<MaximizeBubbleController>* new_timer =
+ new base::OneShotTimer<MaximizeBubbleController>();
+ new_timer->Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kBubbleAppearanceDelayMS),
+ this,
+ &MaximizeBubbleController::CreateBubble);
+ timer_.reset(new_timer);
+}
+
+MaximizeBubbleController::~MaximizeBubbleController() {
+ // Note: The destructor only gets initiated through the owner.
+ timer_.reset();
+ if (bubble_) {
+ bubble_->ControllerRequestsCloseAndDelete();
+ bubble_ = NULL;
+ }
+}
+
+void MaximizeBubbleController::SetSnapType(SnapType snap_type) {
+ if (bubble_)
+ bubble_->SetSnapType(snap_type);
+}
+
+aura::Window* MaximizeBubbleController::GetBubbleWindow() {
+ return bubble_ ? bubble_->GetBubbleWindow() : NULL;
+}
+
+void MaximizeBubbleController::DelayCreation() {
+ if (timer_.get() && timer_->IsRunning())
+ timer_->Reset();
+}
+
+void MaximizeBubbleController::OnButtonClicked(SnapType snap_type) {
+ frame_maximize_button_->ExecuteSnapAndCloseMenu(snap_type);
+}
+
+void MaximizeBubbleController::OnButtonHover(SnapType snap_type) {
+ frame_maximize_button_->SnapButtonHovered(snap_type);
+}
+
+void MaximizeBubbleController::RequestDestructionThroughOwner() {
+ // Tell the parent to destroy us (if this didn't happen yet).
+ if (timer_.get()) {
+ timer_.reset(NULL);
+ // Informs the owner that the menu is gone and requests |this| destruction.
+ frame_maximize_button_->DestroyMaximizeMenu();
+ // Note: After this call |this| is destroyed.
+ }
+}
+
+void MaximizeBubbleController::CreateBubble() {
+ if (!bubble_)
+ bubble_ = new Bubble(this);
+
+ timer_->Stop();
+}
+
+BubbleDialogButton::BubbleDialogButton(
+ BubbleContentsButtonRow* button_row,
+ int normal_image,
+ int hovered_image,
+ int pressed_image)
+ : views::ImageButton(button_row),
+ button_row_(button_row) {
+ ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
+ SetImage(views::CustomButton::BS_NORMAL, rb.GetImageSkiaNamed(normal_image));
+ SetImage(views::CustomButton::BS_HOT, rb.GetImageSkiaNamed(hovered_image));
+ SetImage(views::CustomButton::BS_PUSHED,
+ rb.GetImageSkiaNamed(pressed_image));
+ button_row->AddChildView(this);
+}
+
+void BubbleDialogButton::OnMouseCaptureLost() {
+ button_row_->ButtonHovered(NULL);
+ views::ImageButton::OnMouseCaptureLost();
+}
+
+void BubbleDialogButton::OnMouseEntered(const views::MouseEvent& event) {
+ button_row_->ButtonHovered(this);
+ views::ImageButton::OnMouseEntered(event);
+}
+
+void BubbleDialogButton::OnMouseExited(const views::MouseEvent& event) {
+ button_row_->ButtonHovered(NULL);
+ views::ImageButton::OnMouseExited(event);
+}
+
+} // namespace ash
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