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Issue 10816004: Fixes missing 5 pixel inset for theme background in Ash (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/frame_painter.h" 5 #include "ash/wm/frame_painter.h"
6 6
7 #include "ash/ash_constants.h" 7 #include "ash/ash_constants.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/window_util.h" 10 #include "ash/wm/window_util.h"
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69 const int kCloseButtonOffsetY = 0; 69 const int kCloseButtonOffsetY = 0;
70 // The size and close buttons are designed to slightly overlap in order 70 // The size and close buttons are designed to slightly overlap in order
71 // to do fancy hover highlighting. 71 // to do fancy hover highlighting.
72 const int kButtonOverlap = 1; 72 const int kButtonOverlap = 1;
73 // In the pre-Ash era the web content area had a frame along the left edge, so 73 // In the pre-Ash era the web content area had a frame along the left edge, so
74 // user-generated theme images for the new tab page assume they are shifted 74 // user-generated theme images for the new tab page assume they are shifted
75 // right relative to the header. Now that we have removed the left edge frame 75 // right relative to the header. Now that we have removed the left edge frame
76 // we need to copy the theme image for the window header from a few pixels 76 // we need to copy the theme image for the window header from a few pixels
77 // inset to preserve alignment with the NTP image, or else we'll break a bunch 77 // inset to preserve alignment with the NTP image, or else we'll break a bunch
78 // of existing themes. We do something similar on OS X for the same reason. 78 // of existing themes. We do something similar on OS X for the same reason.
79 const int kThemeFrameImageOffsetX = 5; 79 const int kThemeFrameImageInsetX = 5;
80 // Duration of crossfade animation for activating and deactivating frame. 80 // Duration of crossfade animation for activating and deactivating frame.
81 const int kActivationCrossfadeDurationMs = 200; 81 const int kActivationCrossfadeDurationMs = 200;
82 // Alpha/opacity value for fully-opaque headers. 82 // Alpha/opacity value for fully-opaque headers.
83 const int kFullyOpaque = 255; 83 const int kFullyOpaque = 255;
84 84
85 // Tiles an image into an area, rounding the top corners. Samples the |bitmap| 85 // Tiles an image into an area, rounding the top corners. Samples the |bitmap|
86 // starting |bitmap_offset_x| pixels from the left of the image. 86 // starting |bitmap_offset_x| pixels from the left of the image.
87 void TileRoundRect(gfx::Canvas* canvas, 87 void TileRoundRect(gfx::Canvas* canvas,
88 int x, int y, int w, int h, 88 int x, int y, int w, int h,
89 const SkPaint& paint, 89 const SkPaint& paint,
90 const gfx::ImageSkia& image, 90 const gfx::ImageSkia& image,
91 int corner_radius, 91 int corner_radius,
92 int image_offset_x) { 92 int image_inset_x) {
93 // To get the shader to sample the image |inset_y| pixels in but tile across 93 // To get the shader to sample the image |inset_y| pixels in but tile across
94 // the whole image, we adjust the target rectangle for the shader to the right 94 // the whole image, we adjust the target rectangle for the shader to the right
95 // and translate the canvas left to compensate. 95 // and translate the canvas left to compensate.
96 SkRect rect; 96 SkRect rect;
97 rect.iset(x, y, x + w, y + h); 97 rect.iset(x, y, x + w, y + h);
98 const SkScalar kRadius = SkIntToScalar(corner_radius); 98 const SkScalar kRadius = SkIntToScalar(corner_radius);
99 SkScalar radii[8] = { 99 SkScalar radii[8] = {
100 kRadius, kRadius, // top-left 100 kRadius, kRadius, // top-left
101 kRadius, kRadius, // top-right 101 kRadius, kRadius, // top-right
102 0, 0, // bottom-right 102 0, 0, // bottom-right
103 0, 0}; // bottom-left 103 0, 0}; // bottom-left
104 SkPath path; 104 SkPath path;
105 path.addRoundRect(rect, radii, SkPath::kCW_Direction); 105 path.addRoundRect(rect, radii, SkPath::kCW_Direction);
106 canvas->DrawImageInPath(image, -image_offset_x, 0, path, paint); 106 canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint);
107 } 107 }
108 108
109 // Returns true if |window| is a visible, normal window. 109 // Returns true if |window| is a visible, normal window.
110 bool IsVisibleNormalWindow(aura::Window* window) { 110 bool IsVisibleNormalWindow(aura::Window* window) {
111 // We must use TargetVisibility() because windows animate in and out and 111 // We must use TargetVisibility() because windows animate in and out and
112 // IsVisible() also tracks the layer visibility state. 112 // IsVisible() also tracks the layer visibility state.
113 return window && 113 return window &&
114 window->TargetVisibility() && 114 window->TargetVisibility() &&
115 (window->type() == aura::client::WINDOW_TYPE_NORMAL || 115 (window->type() == aura::client::WINDOW_TYPE_NORMAL ||
116 window->type() == aura::client::WINDOW_TYPE_PANEL); 116 window->type() == aura::client::WINDOW_TYPE_PANEL);
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294 return min_size; 294 return min_size;
295 } 295 }
296 296
297 int FramePainter::GetRightInset() const { 297 int FramePainter::GetRightInset() const {
298 gfx::Size close_size = close_button_->GetPreferredSize(); 298 gfx::Size close_size = close_button_->GetPreferredSize();
299 gfx::Size size_button_size = size_button_->GetPreferredSize(); 299 gfx::Size size_button_size = size_button_->GetPreferredSize();
300 return close_size.width() + kCloseButtonOffsetX + size_button_size.width() - 300 return close_size.width() + kCloseButtonOffsetX + size_button_size.width() -
301 kButtonOverlap; 301 kButtonOverlap;
302 } 302 }
303 303
304 int FramePainter::GetThemeBackgroundXInset() const {
305 return kThemeFrameImageInsetX;
306 }
307
304 void FramePainter::PaintHeader(views::NonClientFrameView* view, 308 void FramePainter::PaintHeader(views::NonClientFrameView* view,
305 gfx::Canvas* canvas, 309 gfx::Canvas* canvas,
306 HeaderMode header_mode, 310 HeaderMode header_mode,
307 int theme_frame_id, 311 int theme_frame_id,
308 const gfx::ImageSkia* theme_frame_overlay) { 312 const gfx::ImageSkia* theme_frame_overlay) {
309 if (previous_theme_frame_id_ != 0 && 313 if (previous_theme_frame_id_ != 0 &&
310 previous_theme_frame_id_ != theme_frame_id) { 314 previous_theme_frame_id_ != theme_frame_id) {
311 crossfade_animation_.reset(new ui::SlideAnimation(this)); 315 crossfade_animation_.reset(new ui::SlideAnimation(this));
312 crossfade_theme_frame_id_ = previous_theme_frame_id_; 316 crossfade_theme_frame_id_ = previous_theme_frame_id_;
313 crossfade_opacity_ = previous_opacity_; 317 crossfade_opacity_ = previous_opacity_;
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334 int new_alpha = current_value * opacity; 338 int new_alpha = current_value * opacity;
335 339
336 // Draw the old header background, clipping the corners to be rounded. 340 // Draw the old header background, clipping the corners to be rounded.
337 paint.setAlpha(old_alpha); 341 paint.setAlpha(old_alpha);
338 paint.setXfermodeMode(SkXfermode::kPlus_Mode); 342 paint.setXfermodeMode(SkXfermode::kPlus_Mode);
339 TileRoundRect(canvas, 343 TileRoundRect(canvas,
340 0, 0, view->width(), theme_frame->height(), 344 0, 0, view->width(), theme_frame->height(),
341 paint, 345 paint,
342 *crossfade_theme_frame, 346 *crossfade_theme_frame,
343 kCornerRadius, 347 kCornerRadius,
344 kThemeFrameImageOffsetX); 348 GetThemeBackgroundXInset());
345 349
346 paint.setAlpha(new_alpha); 350 paint.setAlpha(new_alpha);
347 } else { 351 } else {
348 crossfade_animation_.reset(); 352 crossfade_animation_.reset();
349 paint.setAlpha(opacity); 353 paint.setAlpha(opacity);
350 } 354 }
351 } else { 355 } else {
352 paint.setAlpha(opacity); 356 paint.setAlpha(opacity);
353 } 357 }
354 358
355 // Draw the header background, clipping the corners to be rounded. 359 // Draw the header background, clipping the corners to be rounded.
356 TileRoundRect(canvas, 360 TileRoundRect(canvas,
357 0, 0, view->width(), theme_frame->height(), 361 0, 0, view->width(), theme_frame->height(),
358 paint, 362 paint,
359 *theme_frame, 363 *theme_frame,
360 kCornerRadius, 364 kCornerRadius,
361 kThemeFrameImageOffsetX); 365 GetThemeBackgroundXInset());
362 366
363 previous_theme_frame_id_ = theme_frame_id; 367 previous_theme_frame_id_ = theme_frame_id;
364 previous_opacity_ = opacity; 368 previous_opacity_ = opacity;
365 369
366 // Draw the theme frame overlay, if available. 370 // Draw the theme frame overlay, if available.
367 if (theme_frame_overlay) 371 if (theme_frame_overlay)
368 canvas->DrawImageInt(*theme_frame_overlay, 0, 0); 372 canvas->DrawImageInt(*theme_frame_overlay, 0, 0);
369 373
370 // Separator between the maximize and close buttons. It overlaps the left 374 // Separator between the maximize and close buttons. It overlaps the left
371 // edge of the close button. 375 // edge of the close button.
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621 for (std::set<FramePainter*>::const_iterator it = instances_->begin(); 625 for (std::set<FramePainter*>::const_iterator it = instances_->begin();
622 it != instances_->end(); 626 it != instances_->end();
623 ++it) { 627 ++it) {
624 FramePainter* painter = *it; 628 FramePainter* painter = *it;
625 if (IsVisibleNormalWindow(painter->window_)) 629 if (IsVisibleNormalWindow(painter->window_))
626 painter->frame_->non_client_view()->SchedulePaint(); 630 painter->frame_->non_client_view()->SchedulePaint();
627 } 631 }
628 } 632 }
629 633
630 } // namespace ash 634 } // namespace ash
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