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1 { | 1 { |
2 'TOOLS': ['newlib'], | 2 'TOOLS': ['newlib'], |
3 'TARGETS': [ | 3 'TARGETS': [ |
4 { | 4 { |
5 'NAME' : 'tumbler', | 5 'NAME' : 'tumbler', |
6 'TYPE' : 'main', | 6 'TYPE' : 'main', |
7 'SOURCES' : [ | 7 'SOURCES' : [ |
8 'callback.h', | 8 'callback.h', |
9 'cube.cc', | 9 'cube.cc', |
10 'cube.h', | 10 'cube.h', |
11 'opengl_context.cc', | 11 'opengl_context.cc', |
12 'opengl_context.h', | 12 'opengl_context.h', |
13 'opengl_context_ptrs.h', | 13 'opengl_context_ptrs.h', |
14 'scripting_bridge.cc', | 14 'scripting_bridge.cc', |
15 'scripting_bridge.h', | 15 'scripting_bridge.h', |
16 'shader_util.cc', | 16 'shader_util.cc', |
17 'shader_util.h', | 17 'shader_util.h', |
18 'transforms.cc', | 18 'transforms.cc', |
19 'transforms.h', | 19 'transforms.h', |
20 'tumbler.cc', | 20 'tumbler.cc', |
21 'tumbler.h', | 21 'tumbler.h', |
22 'tumbler_module.cc' | 22 'tumbler_module.cc' |
23 ], | 23 ], |
24 'LIBS': ['ppapi_cpp', 'ppapi_gles2'] | 24 'LIBS': ['ppapi_gles2', 'ppapi_cpp', 'ppapi', 'pthread'] |
25 } | 25 } |
26 ], | 26 ], |
27 'DATA': [ | 27 'DATA': [ |
28 'bind.js', | 28 'bind.js', |
29 'dragger.js', | 29 'dragger.js', |
30 'trackball.js', | 30 'trackball.js', |
31 'tumbler.js', | 31 'tumbler.js', |
32 'vector3.js' | 32 'vector3.js' |
33 ], | 33 ], |
34 'DEST': 'examples', | 34 'DEST': 'examples', |
35 'NAME': 'tumbler', | 35 'NAME': 'tumbler', |
36 'TITLE': 'Tumbler', | 36 'TITLE': 'Tumbler', |
37 'DESC': """ | 37 'DESC': """ |
38 The Tumbler example demonstrates how to create a 3D cube that you can | 38 The Tumbler example demonstrates how to create a 3D cube that you can |
39 rotate with your mouse while pressing the left mouse button. This example | 39 rotate with your mouse while pressing the left mouse button. This example |
40 creates a 3D context and draws to it using OpenGL ES. The JavaScript | 40 creates a 3D context and draws to it using OpenGL ES. The JavaScript |
41 implements a virtual trackball interface to map mouse movements into 3D | 41 implements a virtual trackball interface to map mouse movements into 3D |
42 rotations using simple 3D vector math and quaternions.""", | 42 rotations using simple 3D vector math and quaternions.""", |
43 'INFO': '3D graphics' | 43 'INFO': '3D graphics' |
44 } | 44 } |
45 | 45 |
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