Index: ui/surface/accelerated_surface_win.cc |
diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc |
index da77ac502f42fc2ca34eff16c073d8cd750e12de..51e2d6125329add171b02b40f32764bea7cfeedf 100644 |
--- a/ui/surface/accelerated_surface_win.cc |
+++ b/ui/surface/accelerated_surface_win.cc |
@@ -158,7 +158,7 @@ bool CreateTemporarySurface(IDirect3DDevice9* device, |
return SUCCEEDED(hr); |
} |
-} // namespace anonymous |
+} // namespace |
// A PresentThread is a thread that is dedicated to presenting surfaces to a |
// window. It owns a Direct3D device and a Direct3D query for this purpose. |