| Index: ui/surface/accelerated_surface_win.cc
|
| diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc
|
| index da77ac502f42fc2ca34eff16c073d8cd750e12de..51e2d6125329add171b02b40f32764bea7cfeedf 100644
|
| --- a/ui/surface/accelerated_surface_win.cc
|
| +++ b/ui/surface/accelerated_surface_win.cc
|
| @@ -158,7 +158,7 @@ bool CreateTemporarySurface(IDirect3DDevice9* device,
|
| return SUCCEEDED(hr);
|
| }
|
|
|
| -} // namespace anonymous
|
| +} // namespace
|
|
|
| // A PresentThread is a thread that is dedicated to presenting surfaces to a
|
| // window. It owns a Direct3D device and a Direct3D query for this purpose.
|
|
|